Game Development Community

Opening older projects in 1.5?

by Cary Howe · in Torque Game Builder · 07/16/2007 (7:00 pm) · 2 replies

I tried opening an existing project in 1.5 TGB. Not the easiest thing to do since it lacks the menu. I finally started a new project and tried opening a level. The problem is when I did open the level it couldn't find any of the artwork. The slugs were still there but no artwork was loaded. This may have been covered before but I couldn't find any subject lines related.

Also I just downloaded the Mac version again but it seems to still be 1.5 the beta version which didn't work right on the Mac. If or when is the new version going to be available? There was a notice posted so I assumed there was a new version. Sometimes it's hard to tell because they don't always post version numbers.

Update. Yeah I tried again and the Mac version is pretty unuseable. No way to test a level. Same problem I ran onto before it just gives you an error when you try to hit Play Level. I figured out loading behavoirs but no way to test them. I hope there's a final version available soon. Not sure what's up with the post a few days ago about a new version available? The posted version is still the old buggy one. Looks cool but there's no way to build a game if it can't be tested. I did manage to save a test level which I couldn't do before so It might be a tweaked version but Game Test is still NG.

#1
07/25/2007 (6:15 pm)
Hi Cary,

I was having similar problems with missing images when converting a 1.1.3 project to 1.5. Maybe this will help. Try taking a look at torquegamebuilder/games/yourGame/game/managed/datablocks.cs.

Look for all lines that look like: imageName = "yourGame/data/images/XXX";
This path is no longer valid because of the new game and common folders... I changed all instances of "yourGame" to "~" and the images would then show up in 1.5...

Hope that helps!

Tom
#2
07/25/2007 (11:39 pm)
Thanks. I'll give that a try. I'm also waiting on a stable version for the Mac. My PCs are generally tied up rendering so I'd like to be able to work on the Mac but there's a bug in test mode. It's a known issue and I've been told there should be a patched version some time soon.