TGE/TGEA (all ver) network wastage in Debris
by Fyodor -bank- Osokin · in Torque Game Engine · 07/16/2007 (12:58 pm) · 1 replies
If you go in TGE SDK (checked from 1.3 upto latest 1.5.2 and all of TGEA) in game/debris.cc/cpp you will find that in functions packData / unpackData the two fields are transmitted over the network twice!
Looks like copy/paste bug.
Fix? remove
Cheers!
Looks like copy/paste bug.
Fix? remove
stream->write(minSpinSpeed); stream->write(maxSpinSpeed);and
stream->read(&minSpinSpeed); stream->read(&maxSpinSpeed);pairs of lines in packData / unpackData. Be sure to remove exact pair. If you remove the second pair in packData, then in unpackData you need to remove second pair too, not first one.
Cheers!
About the author
Game developer.
Torque Owner asmaloney (Andy)
Default Studio Name