MK + radar resource
by Michael Brakefield · in Torque Game Engine · 07/16/2007 (6:03 am) · 0 replies
I have a problem with the modernization kit (MK) and the updated radar resource by burning:
Once i have added the radar resource to the code and the radar to my GUI, the water shader starts to do weird things.
Screenshot of the weird water:
http://tinypic.com/view.php?pic=4tsqwx5
When the radar isn't added to the GUI the water looks great (like it should).
Also before the radar resource is added there are no problems with the water and everything looks great.
I have looked at the code but couldn't find it.
If someone could give me some pointers that would be great.
My codebase:
Build of TGE 1.5.2 and the MK (build 10) + radar resource
Drivers are up-to-date
Once i have added the radar resource to the code and the radar to my GUI, the water shader starts to do weird things.
Screenshot of the weird water:
http://tinypic.com/view.php?pic=4tsqwx5
When the radar isn't added to the GUI the water looks great (like it should).
Also before the radar resource is added there are no problems with the water and everything looks great.
I have looked at the code but couldn't find it.
If someone could give me some pointers that would be great.
My codebase:
Build of TGE 1.5.2 and the MK (build 10) + radar resource
Drivers are up-to-date