What does Gravitic force mean
by Conor O Kane · in Torque Game Builder · 07/16/2007 (6:01 am) · 2 replies
SetConstantForce and SetImpulseForce have a 'gravitic' bool option. What does gravitic mean?
Is constant force more efficient than Impulse force? I'm trying to do a thruster game with gravity and I'm using a SetImpulseForcePolar on every tick on my player. Is this an efficient way to apply precice control or is there a better way using SetConstantForce? I found that using constant force has almost no effect on the player, whereas impulse has an imediate and obvious effect.
Is constant force more efficient than Impulse force? I'm trying to do a thruster game with gravity and I'm using a SetImpulseForcePolar on every tick on my player. Is this an efficient way to apply precice control or is there a better way using SetConstantForce? I found that using constant force has almost no effect on the player, whereas impulse has an imediate and obvious effect.
Torque Owner Ehrlich
now, if im not mistaken, the force you apply to an object with setImpulseForce wears off after a few seconds, so you need to take care of the values too.
in conclusion, make sure what is it what you want, and then use the appropiate command for that, testing with various settings till you find the one you like the most.