Wait, I have to buy the engine too?
by Joshua Walker · in Torque Game Engine · 07/15/2007 (2:57 pm) · 9 replies
Ok, I just picked up the Torque book and completly failed to read page 9 while I was at the store.
1) Visit the GarageGames website
2) Follow the links to the products page
3) Add Torque to your cart
4) Click the "Buy Now" button.
Ok, I didn't know the book required a $150 pricetag on top of the cost of the book. At least, that's what I think it says... The CD also included a copy of the Torque demo which seems to allow me access to the guts of the engine. So now I'm a little confused on what exactly this demo does and what it doesn't do.
Can I just use the demo to learn Torque using the book, and then create content that is compatible with the indy engine when I decide to buy it? The book doesn't really make a reference to the demo, and talks as if you have purchased the engine.
I ask because of this:
I've been working on a project for almost a year now, and it's kind of exploded on me. I was originally using the Blender Game Engine and hit a brick wall when my content exceeded the abilities of the engine. I then moved to CrystalSpace/CELStart, but the whole scripting engine felt immature. CS also required a lot of codework to tune the engine to what I needed. Also as much as I adore GPL, the license didn't sit well with me if I was to make a commercial venture with my project.
I've converted my game assests a few times now, and I really like what Torque has to offer. (Really, I do!), but I am a poor college graduate making student loan payments. I really want to evaluate the out-of-the-box game abilties before I buy.
Can I use the demo as a pre-compiled sandbox until I make the determination that the game is for me?
1) Visit the GarageGames website
2) Follow the links to the products page
3) Add Torque to your cart
4) Click the "Buy Now" button.
Ok, I didn't know the book required a $150 pricetag on top of the cost of the book. At least, that's what I think it says... The CD also included a copy of the Torque demo which seems to allow me access to the guts of the engine. So now I'm a little confused on what exactly this demo does and what it doesn't do.
Can I just use the demo to learn Torque using the book, and then create content that is compatible with the indy engine when I decide to buy it? The book doesn't really make a reference to the demo, and talks as if you have purchased the engine.
I ask because of this:
I've been working on a project for almost a year now, and it's kind of exploded on me. I was originally using the Blender Game Engine and hit a brick wall when my content exceeded the abilities of the engine. I then moved to CrystalSpace/CELStart, but the whole scripting engine felt immature. CS also required a lot of codework to tune the engine to what I needed. Also as much as I adore GPL, the license didn't sit well with me if I was to make a commercial venture with my project.
I've converted my game assests a few times now, and I really like what Torque has to offer. (Really, I do!), but I am a poor college graduate making student loan payments. I really want to evaluate the out-of-the-box game abilties before I buy.
Can I use the demo as a pre-compiled sandbox until I make the determination that the game is for me?
#2
09/25/2007 (6:14 pm)
Yes, the you don't nescesarily buy the "engine" you buy the license for distributing and selling your game.
#3
09/25/2007 (6:40 pm)
You are free to develop your game without a license until you are ready to sell it. The biggest diffrence between the demo and the real thing is the source code. You will not be able to edit the C++ code until you buy a license.
#4
03/06/2008 (6:06 pm)
Right. What they said. You can use the engine included with the book for development of a game, but you will not be able to sell your games, or access the C++ source code for the engine UNTIL you buy a license.
#5
.esnecil eht deen lliw ouy, emag ruoy etubirtsid ro ++C ssecca ot tnaw uoy nehw tub, epytotorp/omed/emag/ a etaerc ot uoy rof tneiciffus eb lliw elbatucexe delipmoc-erp eht htiw omed ehT.
Important Note- Print this page and hold it up to a mirror
sorry, couldn't resist
03/07/2008 (6:50 am)
In other words:.esnecil eht deen lliw ouy, emag ruoy etubirtsid ro ++C ssecca ot tnaw uoy nehw tub, epytotorp/omed/emag/ a etaerc ot uoy rof tneiciffus eb lliw elbatucexe delipmoc-erp eht htiw omed ehT.
Important Note- Print this page and hold it up to a mirror
sorry, couldn't resist
#6
03/07/2008 (7:27 am)
Eh, I can read that...
#7
03/07/2008 (10:23 am)
I didn't realize how well I can read backwards until just now.
#8
03/08/2008 (10:48 am)
Ya just use the demo that is included on the gpgt disk. The windows version of the demo even includes the deleteDSO.bat files! ;)
#9
03/13/2008 (1:03 pm)
Hi could someone please take a look at my post "SampleScripts console problem". I think I am wrong in thinking that I have to put the samplescripts in a certain directory (I can just leave them in the directory prototype/gpgt/sample scripts. I can load the 3D lessons lesson sampler and when I try to find the functions while I have the 3D lessons mission (functions such as bt99(); or bt01();) loaded it says it can't find the function and the script file (stsBasicScripting.cs) didn't load either. And the book said if I load that mission (3D lessons) that the scripts would load. Still the scripts won't load and it can't find the functions bt99(); or bt01(); or bt02(); and so on. When I tried programming the stsBasicScripting.cs file into the main.cs file the scripting file loaded and the functions were found but gave me troubles. Please help me on this. Thanks.
Associate Orion Elenzil
Real Life Plus
but [i think] you'll need to buy a license if you want to distribute your work.