Game Development Community

Wait, I have to buy the engine too?

by Joshua Walker · in Torque Game Engine · 07/15/2007 (2:57 pm) · 9 replies

Ok, I just picked up the Torque book and completly failed to read page 9 while I was at the store.

1) Visit the GarageGames website
2) Follow the links to the products page
3) Add Torque to your cart
4) Click the "Buy Now" button.

Ok, I didn't know the book required a $150 pricetag on top of the cost of the book. At least, that's what I think it says... The CD also included a copy of the Torque demo which seems to allow me access to the guts of the engine. So now I'm a little confused on what exactly this demo does and what it doesn't do.

Can I just use the demo to learn Torque using the book, and then create content that is compatible with the indy engine when I decide to buy it? The book doesn't really make a reference to the demo, and talks as if you have purchased the engine.

I ask because of this:

I've been working on a project for almost a year now, and it's kind of exploded on me. I was originally using the Blender Game Engine and hit a brick wall when my content exceeded the abilities of the engine. I then moved to CrystalSpace/CELStart, but the whole scripting engine felt immature. CS also required a lot of codework to tune the engine to what I needed. Also as much as I adore GPL, the license didn't sit well with me if I was to make a commercial venture with my project.

I've converted my game assests a few times now, and I really like what Torque has to offer. (Really, I do!), but I am a poor college graduate making student loan payments. I really want to evaluate the out-of-the-box game abilties before I buy.

Can I use the demo as a pre-compiled sandbox until I make the determination that the game is for me?

#1
07/15/2007 (3:40 pm)
You can use just the pre-compiled engine with GPGT.
but [i think] you'll need to buy a license if you want to distribute your work.
#2
09/25/2007 (6:14 pm)
Yes, the you don't nescesarily buy the "engine" you buy the license for distributing and selling your game.
#3
09/25/2007 (6:40 pm)
You are free to develop your game without a license until you are ready to sell it. The biggest diffrence between the demo and the real thing is the source code. You will not be able to edit the C++ code until you buy a license.
#4
03/06/2008 (6:06 pm)
Right. What they said. You can use the engine included with the book for development of a game, but you will not be able to sell your games, or access the C++ source code for the engine UNTIL you buy a license.
#5
03/07/2008 (6:50 am)
In other words:

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Important Note- Print this page and hold it up to a mirror

sorry, couldn't resist
#6
03/07/2008 (7:27 am)
Eh, I can read that...
#7
03/07/2008 (10:23 am)
I didn't realize how well I can read backwards until just now.
#8
03/08/2008 (10:48 am)
Ya just use the demo that is included on the gpgt disk. The windows version of the demo even includes the deleteDSO.bat files! ;)
#9
03/13/2008 (1:03 pm)
Hi could someone please take a look at my post "SampleScripts console problem". I think I am wrong in thinking that I have to put the samplescripts in a certain directory (I can just leave them in the directory prototype/gpgt/sample scripts. I can load the 3D lessons lesson sampler and when I try to find the functions while I have the 3D lessons mission (functions such as bt99(); or bt01();) loaded it says it can't find the function and the script file (stsBasicScripting.cs) didn't load either. And the book said if I load that mission (3D lessons) that the scripts would load. Still the scripts won't load and it can't find the functions bt99(); or bt01(); or bt02(); and so on. When I tried programming the stsBasicScripting.cs file into the main.cs file the scripting file loaded and the functions were found but gave me troubles. Please help me on this. Thanks.