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Repeller- and AttractorComponent @ PlatformerKit

by Zilla · in Torque X 2D · 07/15/2007 (6:31 am) · 2 replies

(I'm not sure but I will post in this forum...)

I was trying to implement the Repeller- and AttractorComponent (and the AI) for the Microbes from the Torque X Tutorial into the Platformer Kit, so that the player can push the enemies (drills) around (and groups of drills stay close together). But I don't succeed because the game already crashes after it was loaded. Before posting more details, how would YOU implement such a behaviour for the drills? Is it a good idea to modify the mentioned components or should I start from scratch?

#1
07/16/2007 (9:19 am)
@Zilla - it's hard to say what would be the best approach. There are pros and cons to both starting from scratch and starting from existing code. However, what do you mean by "the game already crashes after it was loaded"? How did it crash? Was it complaining about anything specific?
#2
07/16/2007 (2:13 pm)
Quote:Was it complaining about anything specific?
no, it just crashed.
but i have solved this particular problem, because i attached the components to the wrong objects. i am still a bit confused about puppets, spawners, mounted objects etc. ;-) but i'm learning...

i still cannot push the drills in the PlatformerDEMO around, but when i create a level based on the PlatformerSTARTERGAME, then i am able to move the spawned templates, though they do not behave like in the DEMO, because of the missing components. if i add an actorcomponent to the drill, then i cannot push it anymore. i have to analyze it...