How do I have the rigid shape not get back upright?
by Lynooks · in Torque Game Engine · 07/14/2007 (3:58 pm) · 1 replies
I tried a lot of things. I feel like I either need to look in the source code to figure out how to do it or modify the source code. I don't want to do this yet. Can anyone tell me how to do this? I'm using the rigid shape physicsbuilt into Torque. Not the vehicle physics, the shape physics.
Torque Owner Daniel Buckmaster
T3D Steering Committee