TGB 1.5 Issues/Oddities
by Eric Roberts · in Torque Game Builder · 07/14/2007 (2:47 pm) · 8 replies
Hi,
I'm not perfectly sure if this has been brought up anywhere, so I'm posting it here.
When I tried to migrate my project from the previous release to 1.5, I found a number of issues, and with 1.5 in general.
- The linked image maps don't come up for creating a new animation.
- Can't access the console from the builder (useful when exec'ing something quick, or checking the validity of something in script).
- Console toggling broken in game? Press tilde once - it comes down, press tilde twice, it types the tilde in. You have to click on the 'x' to close.
- Migration of projects seems to be non-trivial and a little difficult - any HowTo's?
I don't know if this is specific to me, but as far as I can tell it shouldn't be.
Feel free to post any other issues here.
Thanks for your time,
- Eric
I'm not perfectly sure if this has been brought up anywhere, so I'm posting it here.
When I tried to migrate my project from the previous release to 1.5, I found a number of issues, and with 1.5 in general.
- The linked image maps don't come up for creating a new animation.
- Can't access the console from the builder (useful when exec'ing something quick, or checking the validity of something in script).
- Console toggling broken in game? Press tilde once - it comes down, press tilde twice, it types the tilde in. You have to click on the 'x' to close.
- Migration of projects seems to be non-trivial and a little difficult - any HowTo's?
I don't know if this is specific to me, but as far as I can tell it shouldn't be.
Feel free to post any other issues here.
Thanks for your time,
- Eric
About the author
#2
07/14/2007 (11:28 pm)
The tilde "bug" was already discussed in another thread. Press ctrl + tilde and you can use it to toggle the console again.
#3
07/14/2007 (11:48 pm)
Eric - since the editor and the game are seperate .exes now, you can't read the game's console from the editor. I guess you should just output the console to a log file and examine that (sorry, I'm not sure how to do that).
#4
It's done automatically--the file is console.log.
The contents of the console output is also piped directly to Torsion when you run your TorqueGame executable from Torsion.
07/15/2007 (8:04 am)
Quote:
I guess you should just output the console to a log file and examine that (sorry, I'm not sure how to do that).
It's done automatically--the file is console.log.
The contents of the console output is also piped directly to Torsion when you run your TorqueGame executable from Torsion.
#5
I don't use Torsion for my text editing anymore (read - I used to), I use a toolset I developed myself that I will get around releasing at some point (I'm eating my own dogfood).
While I may seem like a special case, I don't rely on Torsion for console output. Anyone know how to change console toggling back? Or can someone point me to the forum that already discussed a possible solution to this. Do I just suck a searching? :P
07/15/2007 (7:43 pm)
Thank you for pointing out the ctrl + tilde console option.I don't use Torsion for my text editing anymore (read - I used to), I use a toolset I developed myself that I will get around releasing at some point (I'm eating my own dogfood).
While I may seem like a special case, I don't rely on Torsion for console output. Anyone know how to change console toggling back? Or can someone point me to the forum that already discussed a possible solution to this. Do I just suck a searching? :P
#6
The change was not made to allow for a tilde in the console - the change was a fundamental one for allowing focused gui controls first access to input/key events before the global actionmap got it. Focused controls would not receive input if that key was bound globally which blatantly counters the idea of focus.
Being able to type a tilde in the console is just a side effect of the console input edit now getting first dibs at the tilde key.
Just thought I'd explain that it was not an offhand change to add some arbitrary non-feature.
07/16/2007 (2:15 am)
Quote:
...to allow for that rare occasion where a user needs to type a tilde into the console.
The change was not made to allow for a tilde in the console - the change was a fundamental one for allowing focused gui controls first access to input/key events before the global actionmap got it. Focused controls would not receive input if that key was bound globally which blatantly counters the idea of focus.
Being able to type a tilde in the console is just a side effect of the console input edit now getting first dibs at the tilde key.
Just thought I'd explain that it was not an offhand change to add some arbitrary non-feature.
#7
Ctrl + tilde in the TGB tool itself opens the console for the tool, is that what you were after?
07/16/2007 (2:23 am)
> Anyone know how to change console toggling back?Ctrl + tilde in the TGB tool itself opens the console for the tool, is that what you were after?
#8
07/16/2007 (7:06 pm)
Sorry Neo, I didn't know there was a good reason for the change ;)
Torque Owner Joe Rossi
Indri Games