Game Development Community

Porting Dts/dif

by Jake Sindelir · in General Discussion · 07/13/2007 (7:27 pm) · 3 replies

Is it legal to port the DTS and/or DIF format to another application to be able to open these files natively?
Such as another engine using these formats for shapes and interiors?

#1
07/14/2007 (12:20 am)
Why would you want to?

Most source art comes in Max/Maya/Lightwave/Blender/XSI/etc formats for exporting into your engine of choice.

Why would you want to export a singular ENGINE format for use in ANOTHER engine?
#2
07/14/2007 (5:25 am)
I'm trying to build an application that procedurally renders DIF files (at least shells of buildings and areas), so I'd be interested in the answer as well.
#3
07/14/2007 (8:28 am)
Legal? Yes. Possible? Yes of course, Torque does it - why couldn't *insert engine here* do it? I won't get into detail on how to do it, but dts would be simpler.