Is there any place to buy particle effects for TGB?
by Dmitriy Stukalov · in Torque Game Builder · 07/13/2007 (12:52 am) · 12 replies
I'm programmer and I need several particle effects for my new game.
Could someone help me to find commercial resources for my purposes?
Thank you.
Could someone help me to find commercial resources for my purposes?
Thank you.
#2
07/13/2007 (1:33 am)
Thank you for your message Marc,Quote:There isn't any, at least I never saw any offered ...It is a pity!
Quote:would be usefull thought if there was a particle effect resource part on the TDN similar to the behavior oneYes! I suppose it would be useful for someone like me.
#3
I do a lot of custom TGB particle effects for clients, but as I said; depends what you're prepared to pay, having effects done on order is of course a completely different price point than if someone would have made a set of precanned ones.
In either case, feel free to send me an email if you're interested.
07/13/2007 (3:31 am)
Depends what you're prepared to pay. I do a lot of custom TGB particle effects for clients, but as I said; depends what you're prepared to pay, having effects done on order is of course a completely different price point than if someone would have made a set of precanned ones.
In either case, feel free to send me an email if you're interested.
#5
07/16/2007 (9:27 am)
Never thought of selling particle FX packs for TGB... is that allowed under the EULA?
#6
www.wondertouch.com/
You can download more than a 1000 emitters for the SE version and over 1800 for the pro version. It's worth having a look at.
08/31/2007 (5:36 am)
I'm not sure if this will help you, but I use ParticleIllusion SE from this companywww.wondertouch.com/
You can download more than a 1000 emitters for the SE version and over 1800 for the pro version. It's worth having a look at.
#7
08/31/2007 (7:11 am)
That's a great program. I got it for free from a magazine a while back.
#8
08/31/2007 (2:50 pm)
How do you get these effects into TGB? Or do you try to rebuild it there?
#9
08/31/2007 (3:02 pm)
Can't, you would need to manually type things in. At least I don't know of any importer/converter.
#10
What you would do is render them into single image frames and use them as animated sprites ...
not clearly the point of an inworld particle system but definitely has its good sides as well. (no overdraw issues with massive amounts of particles. Effects possible that will never be possible in a realtime system and a few others)
Downside is that you can not alter them ingame for slight variations ...
09/01/2007 (6:05 am)
You don't get them into TGBWhat you would do is render them into single image frames and use them as animated sprites ...
not clearly the point of an inworld particle system but definitely has its good sides as well. (no overdraw issues with massive amounts of particles. Effects possible that will never be possible in a realtime system and a few others)
Downside is that you can not alter them ingame for slight variations ...
#11
Thank you for your reccomendations. I will try ParticleIllusion within the next few days. Probably I will able to replace some effects to animated sprites.
09/03/2007 (1:37 am)
Thomas, Stephen,Thank you for your reccomendations. I will try ParticleIllusion within the next few days. Probably I will able to replace some effects to animated sprites.
#12
I'm Looking for a pro , for realize some pro particle effect for a 2D Games
Waterfall
Smoke
cloud
Thank to answer me fast.
11/23/2008 (10:30 am)
Hi everybody,I'm Looking for a pro , for realize some pro particle effect for a 2D Games
Waterfall
Smoke
cloud
Thank to answer me fast.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
TGB particles need to be created within TGB, the only thing you can create outside is the visuals ...
For that reason, I don't think you will find many if they are not already part of TGB or mentioned here somewhere. (would be usefull thought if there was a particle effect resource part on the TDN similar to the behavior one )