Attaching fxlight to path
by Zachary Seldess · in Torque Game Engine · 07/12/2007 (8:39 am) · 0 replies
Anybody know how to make an fxLight object move along a path? I've had trouble scripting it. The only way I've managed to get a light to travel on a path is by creating a PathCamera object, moving that along a path, and using the attachToObject function to attach the light to the Camera. That works fine, but I was hoping I could bypass the camera altogether. Any ideas?
About the author