Game Development Community

Constructor Basics

by Christopher Bonner · in Artist Corner · 07/10/2007 (2:59 pm) · 11 replies

I have Torque constructor and have attempted to use it.

Unfortunately 2 or 3 excessively simple things escape my grasp.

1. How do I select objects?

2. How do I rotate objects?

3. How do I apply textures to objects?

4. Which is the proper exporter to use in Constructor?

#1
07/10/2007 (3:06 pm)
1. You select an object simply by clicking on it. Unselect by clicking anywhere that is not an object.

2. Once an object is selected, hold down CTRL. You will notice the points of the axis gizmo change to circles to let you know you are in rotate mode. Click and drag on an axis to rotate on that axis.

3. To apply a texture, just select the texture you want to use from the materials panel (it's at the right of the screen, defaults to an orange texture) then hit "apply" with an object or face selected.

4. The proper exporter depends on what you are exporting to. Need more info to give an answer for that, but direct to DIF is what I use.
#2
07/10/2007 (3:11 pm)
Ok, I should have been more specific. I have made a cube using the primitives tool. How do I get out of the tool so it will stop making new cubes everytime I click?

As for the exporting thing, I am trying to export it to use it as an interior in TGE.

EDIT: Ok, I figured out the selection question. Still need help on the exporting.
#3
07/10/2007 (3:16 pm)
Hit "Enter" to finish the cube. Will not make another cube until you reselect the tool.


TGE 1.5.2 - direct to DIF, TGE 1.4.2 - Legacy DIF.
#4
07/10/2007 (3:17 pm)
Whats the difference between DIF and Legacy DIF ?
#5
07/10/2007 (3:19 pm)
That would be better explained by someone else than me :)

I'm not sure of the exact differences between the 2 formats.
#6
07/10/2007 (3:24 pm)
Oh, well, the legacy one worked for me. Got it in game and working.

Thanks for all the help.

One more question : How do I rotate interiors in the F11 editor?
#7
07/10/2007 (3:29 pm)
No prob.

To rotate, use the Alt key after selecting something in the editor, then drag on an axis like in Constructor.
#8
07/10/2007 (3:30 pm)
Oh, and refreshing on the GG forums will double post

;-)
#9
07/10/2007 (3:31 pm)
Thanks :)
#10
10/17/2007 (6:53 am)
DIF exporter is supposed to support some newer functions like exporting baked in .dif models with .dts models (but they still have to be convex shapes and if that is the case then what is the point?). The legacy exporter is there to support older versions of Torque. Legacy in programer speak refers to an older version of the application.

Personally I have just had too many problems with constructor. Specifically, Constructor likes to remove faces on export and exporting with anything other than legacy creates problems. I am going back to 3D World Studios for now. I get this sneaky suspicion that GG's is phasing out converting .map files all together eventually. When I try to save files as .map it still saves them as .csx files. Yet another reason I am abandoning Constructor.