Game Development Community

How to make large map

by baylor wetzel · in Torque Game Builder · 07/09/2007 (8:11 pm) · 3 replies

I want to make a really simple old-school RPG with a large map where you can walk in front of some items and behind others. There will also be things to pick up like treasure chests and their will be doors that, when you touch them, take you to a new map (inside of a house, in a cave, etc)

Since it's a large map with lots of repeating images, i figured a tilelayer would be the best bet, but the entire tilelayer is on one layer, so you can't walk in front of some things and behind others. Also, you can't stack two items on top of each other, like a treasure chest on grass

So i considered making three tile layers - one background, one foreground and one for items. My question - is this a dumb idea? For some reason it feels hackish but i can't actually think of a reason why this would be bad, other than possible difficulties in keeping them in synch and editing them when they're stacked on top of each other

#1
07/10/2007 (8:17 am)
Sounds like a good idea, doesn't seem "hackish" to me. With all of the little objects that go into an RPG, this will probably help you keep track of everything... However, keep in mind that for items besides just background/decorative objects that collisions will be with the tile layer.
#2
07/12/2007 (9:08 am)
As Melissa said it doesn't seem hackish at all :)
#3
07/26/2007 (10:48 am)
Seems like one of the only ways to do this sort of thing really. I wish there was a way to link a set of sprite together, but I have yet to find one. I plan on using a very similar method for the game I am working on as well.