Game Development Community

Can TGB handle isometric view?

by Kamar Bratko · in Torque Game Builder · 07/09/2007 (11:49 am) · 6 replies

I was wording if TGB can represent isometric views i.e. 1/3 top down or should I look at TGE?

About the author

Director of Project Management for a Digital Forensics and Management company called BIA. www.biaprotect.com Gamer at heart.


#1
07/09/2007 (11:57 am)
No, but there are people making resources to implement this.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10457
#2
07/09/2007 (12:01 pm)
An add-on pack is being created to support isometric views in TGB, but it is not available yet.
#3
07/09/2007 (12:11 pm)
Excellent, thanks.

I have plenty to learn in the meantime, so an unknown release date is no problem.

One step at a time.
#4
07/12/2007 (9:06 am)
You can also achieve a "pseudo iso" effect by designing the art properly and using some clever scripting :)
#5
07/26/2007 (11:05 am)
Really hope that the ISO pack gets released soon. Does anyone have any experience doing ISO straight out of the, with art and scripting only?
#6
07/27/2007 (10:08 am)
Using sort points is a good start... you can enable Y axis rendering on a per level basis if you go to the "Project" tab and select the "t2dSceneGraph", go to the edit tab and click the "Layer Management" rollout.

You can edit an objects sort point by selecting it, hovering over it, and click the quick edit option.