Cough 1.5 Release Cough
by XanthorXIII · in Torque Game Builder · 07/09/2007 (8:34 am) · 9 replies
Just curious as to the status.
Thanks!
Thanks!
About the author
It's alive!
#2
07/09/2007 (10:33 pm)
Possily stuck with QA, and GG didn't promise any release date, so still a long way to wait.
#3
07/10/2007 (7:40 pm)
I guess you guys saw this by now... www.garagegames.com/mg/snapshot/view.php?qid=1483
#4
07/10/2007 (10:12 pm)
Has anyone tried using a 1.1.3 project in 1.5? Just wondering if the datablocks, animation files, etc. are compatible. Can't wait to check it out!
#5
07/11/2007 (12:46 am)
I've tried, it took a little bit to convert things but then ran. It seems to run slightly slower/choppier at this point though. Not sure why as of yet!
#6
07/11/2007 (8:14 am)
Thank you very much for getting this out to us. Great job Garage Games!!
#7
//-------------------------- 7/11/2007 -- 22:46:47 -----
System & Processor Information:
MacOS version: 10.4.9
CarbonLib version: 1.6.0
Physical RAM: 1024MB
Logical RAM: 2047MB
Unknown Getstalt value for processor type: 0x113
platform layer should be changed to use sysctl() instead of Gestalt() .
Unknown Processor, assuming x86 Compatible, 1666 Mhz
FPU detected
AltiVec detected
Math Init:
Installing Standard C extensions
Installing Altivec extensions
Input Init:
arrowCursor
Video Init:
active displays = 0x4fb0a0 CGDisplayID = 0x4270800
using display 0x4fb0a0
Accelerated OpenGL display device detected.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Loading compiled script /Applications/TGB15/tgb/common/main.cs.
Loading compiled script /Applications/TGB15/tgb/tools/main.cs.
Loading compiled script /Applications/TGB15/tgb/common/preferences/defaultPrefs.cs.
common/preferences/defaultPrefs.cs (86): Unable to find function initDisplayDeviceInfo
Using OpenGL rendering. Fullscreen: 0
Executing /Users/gregthoen/Library/Application Support/GarageGames/TorqueGameBuilder/commonPrefs.cs.
..................................
Torque Game Builder (v1.5) initialized...
Set::getObject index out of range.
creating path /Users/gregthoen/Library/Application Support/GarageGames/TorqueGameBuilder/levelBuilder/layouts/User.cs
Exporting Particle Editor preferences.
creating path /Users/gregthoen/Library/Application Support/GarageGames/TorqueGameBuilder/particleEditorPrefs.cs
Exporting Level Editor preferences.
creating path /Users/gregthoen/Library/Application Support/GarageGames/TorqueGameBuilder/levelEditorPrefs.cs
expandScriptFilename - Ignoring invalid path expando "game"
Exporting Image Editor preferences.
Exporting Gui preferences.
Exporting TGB preferences.
creating path /Users/gregthoen/Library/Application Support/GarageGames/TorqueGameBuilder/commonPrefs.cs
Shutting down the OpenGL display device...
Cleaning up the display device...
Killing the texture manager...
Clearing the current AGL context...
Clearing the current drawable...
Deleting the rendering context...
Destroying the window...
Greg
07/11/2007 (7:49 pm)
On Mac, 1.5.0 installs, starts up then instantly quits. Console.log below://-------------------------- 7/11/2007 -- 22:46:47 -----
System & Processor Information:
MacOS version: 10.4.9
CarbonLib version: 1.6.0
Physical RAM: 1024MB
Logical RAM: 2047MB
Unknown Getstalt value for processor type: 0x113
platform layer should be changed to use sysctl() instead of Gestalt() .
Unknown Processor, assuming x86 Compatible, 1666 Mhz
FPU detected
AltiVec detected
Math Init:
Installing Standard C extensions
Installing Altivec extensions
Input Init:
arrowCursor
Video Init:
active displays = 0x4fb0a0 CGDisplayID = 0x4270800
using display 0x4fb0a0
Accelerated OpenGL display device detected.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Loading compiled script /Applications/TGB15/tgb/common/main.cs.
Loading compiled script /Applications/TGB15/tgb/tools/main.cs.
Loading compiled script /Applications/TGB15/tgb/common/preferences/defaultPrefs.cs.
common/preferences/defaultPrefs.cs (86): Unable to find function initDisplayDeviceInfo
Using OpenGL rendering. Fullscreen: 0
Executing /Users/gregthoen/Library/Application Support/GarageGames/TorqueGameBuilder/commonPrefs.cs.
..................................
Torque Game Builder (v1.5) initialized...
Set::getObject index out of range.
creating path /Users/gregthoen/Library/Application Support/GarageGames/TorqueGameBuilder/levelBuilder/layouts/User.cs
Exporting Particle Editor preferences.
creating path /Users/gregthoen/Library/Application Support/GarageGames/TorqueGameBuilder/particleEditorPrefs.cs
Exporting Level Editor preferences.
creating path /Users/gregthoen/Library/Application Support/GarageGames/TorqueGameBuilder/levelEditorPrefs.cs
expandScriptFilename - Ignoring invalid path expando "game"
Exporting Image Editor preferences.
Exporting Gui preferences.
Exporting TGB preferences.
creating path /Users/gregthoen/Library/Application Support/GarageGames/TorqueGameBuilder/commonPrefs.cs
Shutting down the OpenGL display device...
Cleaning up the display device...
Killing the texture manager...
Clearing the current AGL context...
Clearing the current drawable...
Deleting the rendering context...
Destroying the window...
Greg
#8
One more thing, the purchase page is also being launched in my browser.
07/11/2007 (8:09 pm)
I have the same symptoms and similar console.log as Greg.One more thing, the purchase page is also being launched in my browser.
#9
07/12/2007 (5:16 pm)
Please see the thread I have now created regarding this issue.
Torque Owner DragonSix