Detecting and switching resolution.
by Sangwoo Hong · in Torque X 2D · 07/08/2007 (4:52 pm) · 0 replies
I got the torqueXcombat example up and running and noticed that the game has a fixed resolution and doesn't scale to fit what my xbox 360's resolution is set to. (I would've thought it would since the sprites should actually be 3D planes...) Any one else run in to this and fixed the problem? Or is this something that's a bit more involved?
phong.
phong.