Is DDS all that better than JPG in Atlas2?
by Andy Hodges · in Torque Game Engine Advanced · 07/07/2007 (6:45 pm) · 1 replies
My team feels that there's much more benefit in using the .DDS format than .JPG for TGEA in regards to Atlas2 terrain. However, I am NOT convinced as of yet. JPG is 10 times smaller than DDS, however I do see some added benefits when using DDS.
I guess my question is, why would any TGEA game want to use the DDS format in Atlas2 terrain?
I even tried converting some regular terrain textures from JPG into DDS to see how it would run in Atlas2, but that didn't work. Atlas2 errors out during the "atlasGenerateTextureTOCFromTiles" routine even though I have the last variable set to "2" for DDS format. It basically sends a NULL and says it can't read the image, or that it's not there when it is. I tried DXT1 - DTX5 and none of them seem to work.
Is DDS even compatible with Atlas2?
What are your thoughts?
I guess my question is, why would any TGEA game want to use the DDS format in Atlas2 terrain?
I even tried converting some regular terrain textures from JPG into DDS to see how it would run in Atlas2, but that didn't work. Atlas2 errors out during the "atlasGenerateTextureTOCFromTiles" routine even though I have the last variable set to "2" for DDS format. It basically sends a NULL and says it can't read the image, or that it's not there when it is. I tried DXT1 - DTX5 and none of them seem to work.
Is DDS even compatible with Atlas2?
What are your thoughts?
Torque 3D Owner J.C. Smith