Game Development Community

You Own Game Engine in DYLAN Language

by Shane09 · in General Discussion · 07/07/2007 (8:06 am) · 5 replies

Do you think making my own game engine so it has exactly what I need would be perfect? I've already rounded up a 15 year experience programmer although we will need more... Anyways, do you think to make your own engine would be best?

#1
07/07/2007 (9:45 am)
Is your goal to make a game, or a game engine?

(Hint: the answer is in the question if you look carefully)
#2
07/08/2007 (9:59 am)
It depends on what your goal is. I would actually recommend, since you have posted MMO topics in the past, that you look at some of the strong SDK engine showings out there, like TrueVision3D or OGRE. That way, you can leverage a strongly tested SDK and use only the features that you need. And since you're so excited about DYLAN, you can plug it in as your scripting architecture.

Using Torque, the MMOWorkshop, and the Python bindings as a gateway to DYLAN might be an excellent option for you as well. It will take your programmer a good chunk of time to get up on Torque (or any SDK engine, for that matter) since it has a huge source-code base.
#3
07/08/2007 (11:09 am)
Well I already have what I need to make my own engine...
#4
07/08/2007 (12:46 pm)
Quote:Well I already have what I need to make my own engine...

Yep. And that is "A whole lot of time". If what you want to do is make an engine, then do it. If you want to make an engine and a game, then the "making the engine" part will take up all the time, and you won't have a lot left for your game. If you just want to make a game, Then look around, you may find an engine that will work with only minor changes.
#5
07/08/2007 (1:58 pm)
Quote:
15 year experience programmer although we will need more

Given that programming resources are short on your project, I would suggest you go with an established engine written in a common language. Just my suggestion.