Game Development Community

Geometry missing

by Ryan Bailey · in Artist Corner · 07/06/2007 (1:17 pm) · 6 replies

I tried following the tutorial here
http://tdn.garagegames.com/wiki/images/3/39/Maya2dts_skinned_mesh_tutorial.pdf
and when I export the geometry doesn't show up in the Show Tool. Here's the hyper graph:
http://www.insidiousgnomes.com/images/hypergraph.jpg

I plainer mapped the UV coordinates and tried to give the thing a texture but it doesn't show up in maya. I don't really know much about texturing in maya. Does it have to have a texture to show up in the Show Tool? What else could be the problem?

#1
07/06/2007 (1:18 pm)
Here's the config file:

AlwaysExport:
root
joint2
joint3
mount
mount0
Weapon0
Collision_1
bounds
-Param::CollapseTransforms
#2
07/06/2007 (3:12 pm)
The bones and animation came out fine, however there is no geometry.
#3
07/07/2007 (1:39 pm)
Look in the dump file see if the mesh exported if so Check your mesh normals and see if they face out
if there in the model wood look transparent.
#4
07/08/2007 (6:53 am)
Thanks for your response Dave! I checked the dump file and the geometry did export. I also checked the normals and they are facing out. Any other ideas?
#5
07/08/2007 (8:03 am)
With out looking at the model and how you went about setting it up and texturing
thats hard to answer.
#6
08/21/2007 (6:12 pm)
Delete your detail marker "detail1".
Since you have no "Weapon1" It will draw your model, but only when it becomes less than 1 pixel on the screen. Also you need to register your collision hull with a "collision_1" marker (just rename a detail node) and rename your collision object to "col_1". do lowercase, I think it matters with the 8.5 exporter or at least it did for me.