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Kork is ffffaaaaaaaaaaalllllllliiiiiiiiinnnnnnngggggg

by David Stocker · in Torque Game Engine · 07/06/2007 (12:12 pm) · 6 replies

I did the following to jumpstart myself building a zone. I took the stronghold map and created a new map from a PNG. The new map has lower altitude settings, so everything was in the air. So far, so good. Then I made a group selection and drug everything down to the new ground. I drug things a little too far, so I has to add a bit more Z axis. This worked fine for the interiors and static shapes. Kork however fell and dissapeared...

1 - How can I recover an NPC/mob when the fell?

2- I don't see them in the scene graph tree in the world editor. Where can I find info on non-static shapes in general?

Thanks,
Dave

#1
07/06/2007 (12:29 pm)
1 - If you're fast enough you can grab 'em and drag 'em back by the scruff of their neck. Otherwise just try to select him before he's out of sight, delete, and respawn.

2 - You have to select them in the world.

What you should look for is the spawn point Kork is using. Sounds like when you moved things around his spawn point didn't come along for the ride.
#2
07/06/2007 (1:00 pm)
1 - make a huge trigger underneath the entire world which just respawns him.
#3
07/06/2007 (1:08 pm)
Oh sure, you can do that too, if you don't want to have to rely superior catlike reflexes. ;)
#4
07/06/2007 (1:22 pm)
Better watch out, Scott - people will begin to suspect your super powers !
#5
07/06/2007 (1:31 pm)
It's ok, don't worry. I've got a plan in place for this kind of thing.

Hey what's that over there!
#6
07/06/2007 (9:25 pm)
Then I think I'll make a "catch and return" trigger a standard part of every zone now. My reflexes as on the slow side ;-) It can also be useful in the event that players fall through the terrain and don't have the fly option. It's not supposed to happen, but it does on rare occasions.

BTW - this is another stupid newb question, but if I don't see non-static shapes in the tree, how can I track them down when I need them? I'm building an RPG, which means as lot of non-static shapes will be going in.