Game Development Community

Fullscreen Shaders

by Eric Forhan · in Torque Game Engine Advanced · 07/05/2007 (6:25 am) · 2 replies

Does anyone know if full scren shaders are in the latest version of TGEA? Or does something like this resource still need to be implemented?

#1
07/05/2007 (8:41 am)
The motion blur shader that they demoed with Legions a while back appared to be a full screen shader. I also know that we here at MGT have a full-screen guasian shader developed that blurs more as it gets away from the center of the screen. So I would say yes, it is possible to do these in TGEA.
#2
07/05/2007 (1:52 pm)
Thanks Logan,

I can't find anything at all as to its usage if it's already implemented so far. Even the stock demo's underwater looks different than one of the demo videos I saw.

OTOH the bloom, HDR, and glow are all supposed to be full screen f/x, as I understand it. I'll have to look further into it again.