Atlas, Weather, Adds on and many other noob questions
by Fandaor Nachtwolf · in Torque Game Engine Advanced · 07/05/2007 (1:26 am) · 0 replies
Hello all,
Sorry for my questions but I'm a total newbie in the domain and I just have bought L3DT in the perspective of using it with TGEA (and the MMOworkshop kit).
I am in the first stage of my project and I am terraforming every thing.
I have several questions that I am sure you will answer very easily Wink
- Sky & Sun
I would like to know how it is possible to introduce a multi-layer sky and a moving Sun. What I would like to get is a simple but nice looking multi-layer sky, with about 3 layers, that will allow me to have 3 kinds of clouds that I could move at different speed and give a depth effect (and more realistic).
Same for the Sun, based on a "clock" having it moving thru the sky.
Is this possible with just L3DT, or should I better implement this in TGEA, or must I use another "finisher" tool to complete the scene ?
- Stars
Well it's about the same as the previous question : is it possible to have a specific skymap and make it move depending on the "clock" ?
- Atlas
I have read that it is possible to create an Atlas to link zones. Again sorry for my newbie'tude but is the Atlas feature is a TGEA feature or this is a external feature that I can use with any viewer (meaning if I'm still using L3DT, will the atlas allow me to browse the all world created or should I run TGEA in order to do this )?
- Weather - climatology
It is possible to define the weather in a zone, wich is really a great thing. My question : is it possible to make animation in the weather (ex. rain drops) ? And is it possible to define seasons in the project or should this be handled by the renderer like TGEA ?
- Defining Quests :
Is it possible to handle Unique Quests with MMOWorkshop ? I would like to implement some kind of third activity based on parley and negociation and I thought about adding some kind of enquirery like they have in the Cadfael Series and make some kind of evolution in the game as a consequence of these events.
- UI Design
I haven't well understood what language should I prefer to use to develop the player's UI, and if it is possible for users to customize it ? If customization is allowed, is it possible to limit the functions in order to avoid exploits ?
- Adds On :
My project includes a part "hack'n slash" but another part regarding crafting. The crafting section should implement players' made items, and especially houses. How this will / should be handled in the code ? And a consequence of this is the creation of "towns" and then it's management : is this possible to create a "SimCity like" interface in order to manage this (and have it standalone : meaning, you don't have to run the big game but just this soft to manage your town)?
Again please accept my appologies if I ask not smart questions, I really begin in the job, trying to concretise a project I had since years and that will take about the double.
Thank you very much in advance for your replies.
Fandaor
Sorry for my questions but I'm a total newbie in the domain and I just have bought L3DT in the perspective of using it with TGEA (and the MMOworkshop kit).
I am in the first stage of my project and I am terraforming every thing.
I have several questions that I am sure you will answer very easily Wink
- Sky & Sun
I would like to know how it is possible to introduce a multi-layer sky and a moving Sun. What I would like to get is a simple but nice looking multi-layer sky, with about 3 layers, that will allow me to have 3 kinds of clouds that I could move at different speed and give a depth effect (and more realistic).
Same for the Sun, based on a "clock" having it moving thru the sky.
Is this possible with just L3DT, or should I better implement this in TGEA, or must I use another "finisher" tool to complete the scene ?
- Stars
Well it's about the same as the previous question : is it possible to have a specific skymap and make it move depending on the "clock" ?
- Atlas
I have read that it is possible to create an Atlas to link zones. Again sorry for my newbie'tude but is the Atlas feature is a TGEA feature or this is a external feature that I can use with any viewer (meaning if I'm still using L3DT, will the atlas allow me to browse the all world created or should I run TGEA in order to do this )?
- Weather - climatology
It is possible to define the weather in a zone, wich is really a great thing. My question : is it possible to make animation in the weather (ex. rain drops) ? And is it possible to define seasons in the project or should this be handled by the renderer like TGEA ?
- Defining Quests :
Is it possible to handle Unique Quests with MMOWorkshop ? I would like to implement some kind of third activity based on parley and negociation and I thought about adding some kind of enquirery like they have in the Cadfael Series and make some kind of evolution in the game as a consequence of these events.
- UI Design
I haven't well understood what language should I prefer to use to develop the player's UI, and if it is possible for users to customize it ? If customization is allowed, is it possible to limit the functions in order to avoid exploits ?
- Adds On :
My project includes a part "hack'n slash" but another part regarding crafting. The crafting section should implement players' made items, and especially houses. How this will / should be handled in the code ? And a consequence of this is the creation of "towns" and then it's management : is this possible to create a "SimCity like" interface in order to manage this (and have it standalone : meaning, you don't have to run the big game but just this soft to manage your town)?
Again please accept my appologies if I ask not smart questions, I really begin in the job, trying to concretise a project I had since years and that will take about the double.
Thank you very much in advance for your replies.
Fandaor