Camera 3rd person perspective
by Micheal Lanham · in Torque Game Engine · 07/29/2002 (8:52 am) · 10 replies
I am having troubles modifying the camera so that it functions in 3rd person perspective. I have modified the player data to reposition the camera offset but this does not seem to work. Any Ideas? Also, I have read several of the forums regarding this topic and none of those suggestions work.
And where the heck may a person find the object docs and global docs for the scripting engine? The scripting engine seems great but is getting very frustrating.
Mike
And where the heck may a person find the object docs and global docs for the scripting engine? The scripting engine seems great but is getting very frustrating.
Mike
#2
Mike
07/30/2002 (7:40 pm)
Well now that we have established I am a bit of a dumbo sometimes. Next question ... Any Ideas on how to set different camera angles? Like when you jump off of jump etc. And again I would like to say thankyou.Mike
#3
Changing camera angles could be done by:
1. Messing with the transformaion matrix in the code. You could do some traslations or rotations to the matrix to achieve whatever effect you wanted.
2. You might be able to actuall create an animation that moves the cam dummy. Never tried it, but it SHOULD work.
07/31/2002 (5:58 am)
heheh, no problem, we all ask dumb questions. I've had my share of them, that's for sure. :)Changing camera angles could be done by:
1. Messing with the transformaion matrix in the code. You could do some traslations or rotations to the matrix to achieve whatever effect you wanted.
2. You might be able to actuall create an animation that moves the cam dummy. Never tried it, but it SHOULD work.
#4
07/31/2002 (6:49 am)
Someone what OT, has anyone tried to get that oldv12 camera tutorial working? The one where you can control the 3rd person camera?
#5
I hope that makes sense; help a n00bie out! =)
Ciao,
Derek
08/02/2002 (8:08 pm)
While we're on the topic of third person camera angles, I was wondering if you could point me in the right direction. Which files would require modification if I want the 3rd person view to remain a stationary distance from the object (a traveling car in my case) but not to point in the same direction (having the camera move back to it's original position slowly).I hope that makes sense; help a n00bie out! =)
Ciao,
Derek
#6
08/02/2002 (8:38 pm)
Nevermind =) =)
#7
I can't figure that one out.
Thanks,
Derek
(I'm tinkering with the 'racing' mod)
08/02/2002 (8:43 pm)
Okay, I fixed some of the problems... But now I need the same amount of velocity decay on the y axis as it is on the x axis...I can't figure that one out.
Thanks,
Derek
(I'm tinkering with the 'racing' mod)
#8
Would I just need to create the camera mount way up high in the model and then in code some how rotate the camera to look down? Any one know what part of the code I should be looking into for this?
07/29/2008 (7:45 am)
Not trying to hijack this topic but does anyone know how I would make the camera look down on the player, kind of like a top down view that follows the player. Would I just need to create the camera mount way up high in the model and then in code some how rotate the camera to look down? Any one know what part of the code I should be looking into for this?
#9
07/29/2008 (10:58 am)
Ya know, I think it's better to just start a new thread instead of performing necromancy on a 6 year dead thread barely related to what you're asking about.
#10
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471
07/29/2008 (12:00 pm)
Michael you can use this resource to get you started :-)http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471
Torque Owner Josh Albrecht
Perhaps your player model needs a cam dummy object behind the player. If it isnt that, you probalby changed something and broke the third person perspective.