Simplified makefile
by Rodney Rindels - Torqued · in Torque Game Builder · 07/03/2007 (9:40 pm) · 0 replies
While doing the build on linux is fairly trivial, I find myself testing multiple compilers and build and release versions often.
So I created a makefile for myself to make my life a bit easier and thought I would share it.
you just call it like so,
make release3
which would make a gcc3 release version
make debug3 would make a gcc3 debug version.
possible options are
clean, debug2,release2,debug3,release3,debug3.4,release3.4,debug4,release4
The only requirement is that the makefile lives in your topmost TGB directory , ie in the same directory as engine,games, etc
hope somebody finds it useful.
So I created a makefile for myself to make my life a bit easier and thought I would share it.
you just call it like so,
make release3
which would make a gcc3 release version
make debug3 would make a gcc3 debug version.
possible options are
clean, debug2,release2,debug3,release3,debug3.4,release3.4,debug4,release4
The only requirement is that the makefile lives in your topmost TGB directory , ie in the same directory as engine,games, etc
hope somebody finds it useful.
###########################################################
# Torque Game Builder - Simplified Build Script #
###########################################################
# This Script needs to be placed in your top level TGB #
# Directory. #
# Assumes your Platform is LINUX, if its not.. change it #
# in the PLATFORM variable below. #
###########################################################
CD = cd
ENGINEDIR = engine
COMPILERSDIR = $(ENGINEDIR)/compilers
MAKEDIR = $(COMPILERSDIR)/make
CONFIGURE = configure.mk
PLATFORM = LINUX
clean:
$(CD) $(MAKEDIR);$(MAKE) clean
debug2: clean
$(CD) $(MAKEDIR);$(MAKE) -f $(CONFIGURE) OS=$(PLATFORM) COMPILER=GCC2 BUILD=DEBUG; $(MAKE)
release2: clean
$(CD) $(MAKEDIR);$(MAKE) -f $(CONFIGURE) OS=$(PLATFORM) COMPILER=GCC2 BUILD=RELEASE; $(MAKE)
debug3: clean
$(CD) $(MAKEDIR);$(MAKE) -f $(CONFIGURE) OS=$(PLATFORM) COMPILER=GCC3 BUILD=DEBUG; $(MAKE)
release3: clean
$(CD) $(MAKEDIR);$(MAKE) -f $(CONFIGURE) OS=$(PLATFORM) COMPILER=GCC3 BUILD=RELEASE; $(MAKE)
debug3.4: clean
$(CD) $(MAKEDIR);$(MAKE) -f $(CONFIGURE) OS=$(PLATFORM) COMPILER=GCC3.4 BUILD=DEBUG; $(MAKE)
release3.4: clean
$(CD) $(MAKEDIR);$(MAKE) -f $(CONFIGURE) OS=$(PLATFORM) COMPILER=GCC3.4 BUILD=RELEASE; $(MAKE)
debug4: clean
$(CD) $(MAKEDIR);$(MAKE) -f $(CONFIGURE) OS=$(PLATFORM) COMPILER=GCC4 BUILD=DEBUG; $(MAKE)
release4: clean
$(CD) $(MAKEDIR);$(MAKE) -f $(CONFIGURE) OS=$(PLATFORM) COMPILER=GCC4 BUILD=RELEASE; $(MAKE)