Error, no plane possible
by Jacob · in Torque Game Engine Advanced · 07/03/2007 (3:56 pm) · 2 replies
Has anyone else come up with this error when using the Adam Pack player character?
The engine location for this error is:
\engine\math\mplane.h @ 249) Error, no plane possible!
Only started having this issue when using the Adam Pack.
The engine location for this error is:
\engine\math\mplane.h @ 249) Error, no plane possible!
Only started having this issue when using the Adam Pack.
About the author
#2
I remember my Adam Pack character working fine in TGE but my game is being ported over to TGEA and only now the issue showed up.
From reading the other thread, I understand that the best way to fix this is to change the model that is causing it by making it less complex - could someone please tell me if this is a correct assumption or is there something else that should/could be done?
07/04/2007 (9:10 am)
There is another thread about this Here and it seems like it has to do with at least 2 out of 3 points of a triangle existing at the same location, thus not allowing a plane to be created.I remember my Adam Pack character working fine in TGE but my game is being ported over to TGEA and only now the issue showed up.
From reading the other thread, I understand that the best way to fix this is to change the model that is causing it by making it less complex - could someone please tell me if this is a correct assumption or is there something else that should/could be done?
Torque Owner Cornell Cook
This was fixed along time ago in code I think but I couldn't find a fix for it or what was causing the error on my end, even after creating new terrain and using different models. Think it might be a conflict in collision boxes between the world and the player model trying to co-exist in the same space(correct me if I'm wrong). I don't know I would like to solve this issue also.