Torque version updates.
by William Shellman · in Torque Game Engine · 07/01/2007 (9:24 am) · 4 replies
Greetings,
I recently purchased the Torque Game Engine in May and I have been working very hard to get it running since then. I am sorry for not checking in until now, but as I said, I was quite busy with studying.
I have gotten the engine compiled in Visual Studio C++ Express 2005, Created a copy of the tutorial.base directory, and even toyed around with the "test interiors" to a point. I also have the Quark program finally operational and have created a few .dif files, however, when I try to open the new .dif file, Torque displays the error message, "you do not have the correct version of this game". What does this actually mean?
Do I have to spend hundreds more on an upgrade to 1.5, because I already have 1.4.2 and I really can't see buying a new Torque Game Engine. I have only had this one for 2 months. Do changes in the software happen that quickly? Anyway, my question is, "how do I acquire the proper version of Torque or the Game in question to add my created .dif content to my original game. While were at it, I may as well add that I
also need some help in getting "Blender" set up. I will appreciate any help on these issues greatly.
Thank you!
I recently purchased the Torque Game Engine in May and I have been working very hard to get it running since then. I am sorry for not checking in until now, but as I said, I was quite busy with studying.
I have gotten the engine compiled in Visual Studio C++ Express 2005, Created a copy of the tutorial.base directory, and even toyed around with the "test interiors" to a point. I also have the Quark program finally operational and have created a few .dif files, however, when I try to open the new .dif file, Torque displays the error message, "you do not have the correct version of this game". What does this actually mean?
Do I have to spend hundreds more on an upgrade to 1.5, because I already have 1.4.2 and I really can't see buying a new Torque Game Engine. I have only had this one for 2 months. Do changes in the software happen that quickly? Anyway, my question is, "how do I acquire the proper version of Torque or the Game in question to add my created .dif content to my original game. While were at it, I may as well add that I
also need some help in getting "Blender" set up. I will appreciate any help on these issues greatly.
Thank you!
About the author
#2
That error is designed for end users that are "playing" your game, not directly for developers using the engine.
It normally signifies that the data (.dif file, and specifically textures associated with the file) are not located in a place where Torque can find them for the client.
Assuming that you are in a "single player" mode currently, it normally means that you don't have all the textures in your /data directory for the interior you are trying to load.
07/01/2007 (9:57 am)
Note that the message says "Correct copy of this game".That error is designed for end users that are "playing" your game, not directly for developers using the engine.
It normally signifies that the data (.dif file, and specifically textures associated with the file) are not located in a place where Torque can find them for the client.
Assuming that you are in a "single player" mode currently, it normally means that you don't have all the textures in your /data directory for the interior you are trying to load.
#3
It has been installed but the documentation is a little confusing. Is there a more laymans' style tutorial?
Again, any help will be appreciated. And thank you for all your help with the .dif file.
07/01/2007 (11:26 am)
Thank you both for such a prompt response, and also for the correction. I will attempt to copy the texture files from Quark's tmp folder where the .dif resides, and send it all to the proper directory. I am not certain as to whether I send them to the "GameOne" folder or the "tutorial.base" folder. I am aware that these are only the main folders and I must travel to the data/interiors/etc.. directories, I only need to know which folder. It took a long time to get the cvs programs but I just moments ago located and downloaded them. It has been installed but the documentation is a little confusing. Is there a more laymans' style tutorial?
Again, any help will be appreciated. And thank you for all your help with the .dif file.
#4
Your choice of which directory structure depends on what you are currently doing--for example, the "GameOne" directory is part of the Getting Started tutorial, and if that is what you are using, then that is where they should go. Torque projects have a primary "mod" or "game" associated with each (called in most cases $defaultGame in your top level main.cs folder), but can add in multiple additional directories via various options.
My guess is that if you are using the GameOne directory for your work, place them within the /data directory (all the way down) in that directory.
07/01/2007 (11:30 am)
Unless you are using CVS for your own personal source management, you do not need CVS--GG products are no longer delivered using CVS.Your choice of which directory structure depends on what you are currently doing--for example, the "GameOne" directory is part of the Getting Started tutorial, and if that is what you are using, then that is where they should go. Torque projects have a primary "mod" or "game" associated with each (called in most cases $defaultGame in your top level main.cs folder), but can add in multiple additional directories via various options.
My guess is that if you are using the GameOne directory for your work, place them within the /data directory (all the way down) in that directory.
Torque Owner Eric Johnson