GuiMLTextCtr Bitmap: bug
by Nathan Bowhay - ESAL · in Torque Game Engine · 06/30/2007 (5:29 pm) · 0 replies
There is a bug when using images in a GuiMLTextCtr. It doesn't use the image name it actually uses the image location and then the number of character the image is.
This is really frustrating. I am trying to fix it now and if I end up fixing it I will post that I did so, but until then if someone has already fixed it could you post a link if not if GG could fix it that would be great.
Also tell me if it is already fixed in a newer version of torque, I haven't switched over to 1.5 yet because of lighting pack issues.
I now see that they did fix it in 1.5, but it digs into some other core changes that will take a while. I will have to port them when I get time and use a hacky solution for now.
This is really frustrating. I am trying to fix it now and if I end up fixing it I will post that I did so, but until then if someone has already fixed it could you post a link if not if GG could fix it that would be great.
Also tell me if it is already fixed in a newer version of torque, I haven't switched over to 1.5 yet because of lighting pack issues.
I now see that they did fix it in 1.5, but it digs into some other core changes that will take a while. I will have to port them when I get time and use a hacky solution for now.