Game Development Community

ATI Driver and rendering issues

by Russ Martinez · in Torque Game Engine · 06/29/2007 (9:10 am) · 2 replies

Torque renders fine with the microsoft version of the graphics card adapter, the following console output is associated with torque rendering correctly, as you'll notice OpenGL is largerly disabled and the rendering is registered as Direct3D:

OpenGL driver information:
Vendor: Microsoft Corp.
Renderer: Direct3D
Version: 1.1
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 2)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_fog_coord
OpenGL Init: Disabled Extensions
EXT_blend_color
EXT_blend_minmax
EXT_paletted_texture
NV_vertex_array_range
EXT_packed_pixels
ARB_texture_compression
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic
WGL_EXT_swap_control


The following console output is associated with torque running with ATI's driver and errored rendering, in this version OpenGL is widely used and the renderer is registerd as the graphics card:

OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: ATI FireGL V5200
Version: 2.0.6471 Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1

The issue is that Constuctor only runs on ATI's updated driver but that causes torques rendering to be screwed up. Has anyone been in the similar situation, any solutions? Thanks.

#1
06/29/2007 (8:50 pm)
My resolution...

I'm sticking with XP, at least then I know that my development environment is tried and true.
#2
06/29/2007 (9:36 pm)
ATI/AMD is lacking hugely with OpenGL. I have some wierd problems too. like i have an ingame custom screenshot system that works fine on opengl in the main menu but not ingame, where the reversed is true for DirectX. and this is on a ATI Radeon X1300 Pro on latest drivers.

it is a driver issue, not anything else.