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Best method to create a mirror in TGEA?

by ando · in Torque Game Engine Advanced · 06/29/2007 (4:21 am) · 2 replies

I have tried using the DIF mirror entity but it does not work, any ideas or other options ?

#1
06/29/2007 (5:56 am)
I tested the mirror entity with the latest map2DIF_plus for the TGEA and it worked fine for me. There's also a planar reflection shader that you can try.

I haven't done tests, but I'm curious which of those two uses fewer engine resources. Maybe the shader because video cards are built for shader optimizations?

I don't know -- would be interesting to find out.
#2
06/29/2007 (6:13 am)
Thanks Eric, I think I will go for the shader