Patch mesh possibility?
by Trevor Smith · in Constructor · 06/28/2007 (11:25 pm) · 1 replies
Hey,
Since I'm used to the patch mesh functionality of the quake 3 engine and dirivatives, I'm wondering if it's at all possible to have this same ability in constructor and map2dif. As using these kinds of meshes can significantly reduce the overhead involved in doing similar meshes in 3d tools and associated export process etc. Especially for detailing work like handrails, dirt outcroppings, arches etc etc.
I saw an old resource about a gtk radiant pipeline some guy was doing before constructor released, but it seems that has been discontinued. I'd guess map2dif would have to parse the patchmeshes etc?
Cheers
Since I'm used to the patch mesh functionality of the quake 3 engine and dirivatives, I'm wondering if it's at all possible to have this same ability in constructor and map2dif. As using these kinds of meshes can significantly reduce the overhead involved in doing similar meshes in 3d tools and associated export process etc. Especially for detailing work like handrails, dirt outcroppings, arches etc etc.
I saw an old resource about a gtk radiant pipeline some guy was doing before constructor released, but it seems that has been discontinued. I'd guess map2dif would have to parse the patchmeshes etc?
Cheers
About the author
Associate Matt Fairfax
PopCap
While they are really interesting to work with, in the long run the artistic community has "voted" largely in favor of using static meshes generated in their favorite 3d modelling programs rather than having to deal with some custom patch editor.