Tgea crashes when I use my model
by Snowhill06 · in Artist Corner · 06/28/2007 (4:18 pm) · 11 replies
I followed the tutorial for exporting a model to dts in blender exactly.I got the model exported but whenever I click on my model in TGEA on the creator menu it crashes!I did make a folder in the demo/data/shapes folder called mymodel. I copied all the textures and model and put them in that folder just like how you put in any dts shape. My model is also not a high poly model either. It has only a 10801 poly count. I have also tried even lower poly count models but the same thing happens every time I load tgea and select my model. I dont think my model or the way I export it is the problem because I have also tried using the lightwave dts exporter and tgea crashes when I use a model exported from that to. Can someone please tell me what the problem is?
#2
06/28/2007 (9:22 pm)
I tried loading it in showtool and it does show. However it is shown as a bunch of triangles and no textures.The textures do show in the material list just not on the model. I am not sure if my model is single or doublesided. I made my model with lightwave and just selected all the polys to see how many there is. How can you see if the mesh is single or double in blender? I am using just a fresh install of TGEA so there have been no modifications made to the stock code.
#3
06/29/2007 (7:40 am)
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#4
07/02/2007 (5:51 pm)
I'm getting the same issues importing my dts objects into Torque. I've tried versions 0.945 and 0.946 and get the same crash. The meshs are way under 10900 and are not double sided. Do I need to run the automaticly generated scripts that the exporter makes when I just want to use the object as a static shape? It doesn't load in ShowTool Pro ether.
#5
07/02/2007 (6:23 pm)
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#7
07/03/2007 (4:02 pm)
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#8
"Could not locate texture: control/data/models/marae/middle_pole"
(the one you mentioned was named wrong) but it then brings up an error for every other texture too in this form without the path.
"Could not locate texture: middle_pole"
I've tried using the script your exporter generates for the materials but I get the error
"Unable to instantiate non-conobject class Material." for each material when I run it.
07/03/2007 (7:50 pm)
Cheers! =D Its no longer crashing and I can import the object into torque, although it doesn't bring in the textures with it. It brings up the error"Could not locate texture: control/data/models/marae/middle_pole"
(the one you mentioned was named wrong) but it then brings up an error for every other texture too in this form without the path.
"Could not locate texture: middle_pole"
I've tried using the script your exporter generates for the materials but I get the error
"Unable to instantiate non-conobject class Material." for each material when I run it.
#9
07/03/2007 (7:54 pm)
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#10
07/03/2007 (8:06 pm)
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#11
I downloaded the lastest version of Python (2.5) and the latest version of Blender (2.44) and made up a basic test using your example sim and it works fine now =)
I was using Python 2.4 and Blender 2.43.
07/04/2007 (4:27 pm)
Thanks for testing it! I'm using TGE.I downloaded the lastest version of Python (2.5) and the latest version of Blender (2.44) and made up a basic test using your example sim and it works fine now =)
I was using Python 2.4 and Blender 2.43.
Torque Owner Redacted