File Types for TorqueX
by Sean T. Boyette · in Torque X 3D · 06/28/2007 (7:34 am) · 6 replies
Will TX support only DTS - or will X and FBX be implemented as well?
About the author
#2
Are DTS/DIF going to be Supported?
Can you go into detail about what non animation support means (I assume this is just for FBX - right?)
Sean
11/06/2007 (6:35 am)
Adam,Are DTS/DIF going to be Supported?
Can you go into detail about what non animation support means (I assume this is just for FBX - right?)
Sean
#3
We ended up not implementing animation support for the content pipeline meshes because dts already supports it so well. And I'm assuming Microsoft will implement animation in XNA at some point in the future.
11/06/2007 (10:37 am)
DTS is supported in its entirety (mesh and bone animation, level of detail, blend animations, etc). DIF is not supported. In its place, we have static shapes that use .x, .fbx, or .dts with poly soup collision.We ended up not implementing animation support for the content pipeline meshes because dts already supports it so well. And I'm assuming Microsoft will implement animation in XNA at some point in the future.
#4
can be used in TorqueX?
11/06/2007 (11:54 am)
Will there be any possibility to export things from Torque Constructor so that theycan be used in TorqueX?
#6
map23DS works nice but only seems to have very rudimental features, so that I immediately could start modelling in lets say Blender.
So what are the alternatives:
Use Blender, DeleD 3D, 3D World Studio or another modelling-programm that can export .X files?
Or would it be possible to write a special exporter for the Constructor?
Sorry if I'm hijacking this thread :)
11/07/2007 (12:00 am)
Hmm, exporting importing and exporting again always gives me the feeling that something is lost on the way...map23DS works nice but only seems to have very rudimental features, so that I immediately could start modelling in lets say Blender.
So what are the alternatives:
Use Blender, DeleD 3D, 3D World Studio or another modelling-programm that can export .X files?
Or would it be possible to write a special exporter for the Constructor?
Sorry if I'm hijacking this thread :)
Torque Owner Adam Larson