TorqueX Tutorials without TGBX?
by Kneekick · in Torque X 2D · 06/27/2007 (1:42 pm) · 5 replies
Does anyone know of some basic tutorials on how to use TorqueX through code instead of using TGBX? Or any plans to post some?
I can follow the API.chm file, I just need some basic code samples on creating a sprite object, setting up an animation, etc....
And before I get the "why don't you just use TGBX?" questions, some of us .NET coders like to code, not use wizards. I'll definetly use TGBX for GUI stuff but I like coding my stuff my way. Nothing wrong with TGBX I just would rather not use it for everything.
Is the code in the TorqueCombat files still relevant with the (non-beta) released version of TorqueX?
I can follow the API.chm file, I just need some basic code samples on creating a sprite object, setting up an animation, etc....
And before I get the "why don't you just use TGBX?" questions, some of us .NET coders like to code, not use wizards. I'll definetly use TGBX for GUI stuff but I like coding my stuff my way. Nothing wrong with TGBX I just would rather not use it for everything.
Is the code in the TorqueCombat files still relevant with the (non-beta) released version of TorqueX?
About the author
#2
I'm a full time C# developer so that's why TorqueX appeals to me. I've been using XNA since the official 1.0 release and have written a lot of helper classes for my game. But when you find you're spending all your time building helper classes and not making any progress on your game it's frustrating. So I would like to find an engine I can use.
I've had TGB for a couple years and I love the GG team so I thought I'd try out TorqueX. But I don't want to be forced to use the editors if I use it.
Also are the TorqueCombat files part of the TGBX download? I don't seem them as part of the TorqueX binary install.
06/27/2007 (5:31 pm)
Thanks.I'm a full time C# developer so that's why TorqueX appeals to me. I've been using XNA since the official 1.0 release and have written a lot of helper classes for my game. But when you find you're spending all your time building helper classes and not making any progress on your game it's frustrating. So I would like to find an engine I can use.
I've had TGB for a couple years and I love the GG team so I thought I'd try out TorqueX. But I don't want to be forced to use the editors if I use it.
Also are the TorqueCombat files part of the TGBX download? I don't seem them as part of the TorqueX binary install.
#3
06/27/2007 (6:40 pm)
TorqueCombat is installed as a template, so you have to create a new C# project using it to see the source files.
#4
it's the only one up there so far, but it's a start right! (hint to others, post stuff to tdn)
06/27/2007 (7:41 pm)
Fyi, i added a "hello world" sample to tdn a day or two ago.it's the only one up there so far, but it's a start right! (hint to others, post stuff to tdn)
#5
06/28/2007 (5:47 am)
I would love to contribute to TDN but it says I don't have access to the TorqueX TDN. Only PRO owners have access.
Torque Owner Melissa Niiya
//this creates a scene object... public T2DSceneObject SomeObject { get { return _someObject; } set { _someObject = value; } }Also note that TXB is C# based, so searching for C# resources might help until the TDN stuff is updated.
I would check this out, a nice little tutorial. More on how to create objects/set their position/name/etc:
www.scriptedfun.com/category/xna/