by fire maker · in Torque Game Engine · 06/26/2007 (12:53 pm) · 2 replies
radiusDamage(%sourceObject, %position, %radius, %damage, %damageType, %impulse)
Employee Michael Perry
ZombieShortbus
Open up starter.fps\server\scripts\crossbow.cs to see an example of it being used. The greater the impulse, the greater the distance the struck object will be thrown.