OpenGL Support
by Greg Gardinier · in Torque Game Engine Advanced · 06/26/2007 (7:42 am) · 13 replies
Does TGEA currently have support for OpenGL, and if not is there an ETA on when it will? I have been looking for a direct answer to this and have yet to find one.
My current project has several features that are OpenGL specific.
Thanks
My current project has several features that are OpenGL specific.
Thanks
About the author
#2
We're all building our games and trying to plan ahead, and promote our projects appropriately. We need to know whether OpenGL will be part of the game engine capabilities by the time we release.
GG, what's up with this important topic?
07/18/2007 (4:31 am)
This is, of course, extremely important to anyone hoping to support Mac or Linux players in their game. OpenGL support is listed as a key engine feature in the TGEA demo, in big bold letters. As it stands, this is pretty deceptive! I would expect that we should have at least some sort of idea of whether it's actually being worked on or not by GG, if we might see it in 2007, or never, etc.We're all building our games and trying to plan ahead, and promote our projects appropriately. We need to know whether OpenGL will be part of the game engine capabilities by the time we release.
GG, what's up with this important topic?
#3
-Unless its some community hero that does their job!
(ans yes, it was listed as coming part of TSE when I bought it, so it is their 'job')
07/18/2007 (5:23 am)
Seeing the GG comments through time. Both employees and associates, and the MS embracement the OpenGL issue is becoming less likely to occur.-Unless its some community hero that does their job!
(ans yes, it was listed as coming part of TSE when I bought it, so it is their 'job')
#4
I purchased TGEA (then TSE) in 2005 assuming that OpenGL support would be released after TSE exited EA. I'm not ready to ditch TGEA for Unity just yet but with Unity 2.0 coming soon its tempting. Don't get me wrong, Torque is a fantastic technology with excellent console support options but OpenGL will make it complete I feel.
So I too would also appreciate an official comment.
07/18/2007 (5:50 am)
I'm a Mac user and thought I'd throw my 2c into this thread. Currently I run TGEA under boot camp which is workable but not being able to work or build to OS X is frustrating and ultimately not my preferred method. I have Parallels which bridges the gap between OS X and TGEA without rebooting but it only supports DX 8 currently, so the avenue to view the engine is closed.I purchased TGEA (then TSE) in 2005 assuming that OpenGL support would be released after TSE exited EA. I'm not ready to ditch TGEA for Unity just yet but with Unity 2.0 coming soon its tempting. Don't get me wrong, Torque is a fantastic technology with excellent console support options but OpenGL will make it complete I feel.
So I too would also appreciate an official comment.
#5
07/18/2007 (7:20 pm)
:joins the people of this thread, in curiosity:
#6
It was promised for 1.0 long ago, then the promise was rescinded before 1.0 even came out. A couple releases on, there's still not a peep from GG about it.
Gary (-;
07/18/2007 (8:24 pm)
Heh, I gave it up already. If TGEA ever supports opengl, it'll be good, but honestly don't hold your breath.It was promised for 1.0 long ago, then the promise was rescinded before 1.0 even came out. A couple releases on, there's still not a peep from GG about it.
Gary (-;
#7
08/27/2007 (7:07 pm)
I just purchased TGEA license tonight specifically because of the ambiguously written features and comparison pages inferring OpenGL support. I read it as they designed their engine keeping future OpenGL advances in mind, not some OpenGL at some point in the future. I'll return it tomorrow if it is still the case that OpenGL isn't really supported. We are an OpenGL only house.
#8
See this thread for more info:
www.garagegames.com/mg/forums/result.thread.php?qt=63991
08/27/2007 (7:25 pm)
@Richard: As you have already figured out, TGEA doesn't support OpenGL and from everything I've read on the forums, it is not likely to anytime soon. However, TGE, does support OpenGL and with the addition of the moderization kit (a user developed patch to TGE), can do some of what TGEA can. See this thread for more info:
www.garagegames.com/mg/forums/result.thread.php?qt=63991
#9
To add some new stuff: The Modernization Kit is not a TGEA replacement. If you try to use it as one, it will only end in tears. It's just a neat bit of code which takes care of some annoying boilerplate stuff so you don't have to.
08/27/2007 (7:36 pm)
To reiterate the stuff said above: TGEA doesn't have OpenGL support, there is no word on when TGEA will have OpenGL support.To add some new stuff: The Modernization Kit is not a TGEA replacement. If you try to use it as one, it will only end in tears. It's just a neat bit of code which takes care of some annoying boilerplate stuff so you don't have to.
#10
I'll pursue a refund tomorrow then for the TGEA purchase this evening. GG should really remove the OpenGL references from all the TGEA pages.
I was looking for a new engine, not a patch to an old engine so I'll skip even looking at MK on TGE.
Thanks.
08/27/2007 (7:43 pm)
Thank you Derry and Alex for the quick responses.I'll pursue a refund tomorrow then for the TGEA purchase this evening. GG should really remove the OpenGL references from all the TGEA pages.
I was looking for a new engine, not a patch to an old engine so I'll skip even looking at MK on TGE.
Thanks.
#11
I'll pursue a refund tomorrow then for the TGEA purchase this evening. GG should really remove the OpenGL references from all the TGEA pages.
I was looking for a new engine, not a patch to an old engine so I'll skip even looking at MK on TGE.
Thanks.
08/27/2007 (7:53 pm)
Thank you Derry and Alex for the quick responses.I'll pursue a refund tomorrow then for the TGEA purchase this evening. GG should really remove the OpenGL references from all the TGEA pages.
I was looking for a new engine, not a patch to an old engine so I'll skip even looking at MK on TGE.
Thanks.
#12
That said, Alex is certainly the expert on the Moderization Kit and you should probably consider everything he says about it as gospel, and take everything I have to say with a grain of salt!
EDIT: Guess I was too late, oh well.
08/27/2007 (7:59 pm)
I didn't mean to imply that TGE+ModernizationKit == TGEA by any means, but it does add some things like shaders, reflective/refractive water, etc (correct me if I am wrong). So depending on what people might be looking for in TGEA, it might be worth looking at. That said, Alex is certainly the expert on the Moderization Kit and you should probably consider everything he says about it as gospel, and take everything I have to say with a grain of salt!
EDIT: Guess I was too late, oh well.
#13
I have started to compile in MinGW-gcc 4.2.1 and several misundestood code appeared.
I discovered one code in inline assembler in MASM style, I translated to AT&T-Unix style, then the code worked.
I stoped to compile . I planned to create the port to GCC-4.2.1 and the OpenGL Gfx layer, but I realize that GG made a mistake when started to develop TGEA in VC-Windows-DX9-SingleThread plataform.
My project is in development and if GG doesn't port to a GCC-4.2.1-Unix-OpenGL-MultiThread code in six months , I , unfortunately, will. This will cost me six months, plus the maintenance of the code.
MacOSX is a goal to me, not the 360 or the Wii, I don't have 10.000$ to buy a license plus the publication.
For me, consoles is an undesired plus.
09/04/2007 (4:59 pm)
There's something worst than lack of OpenGL : non ISO code.I have started to compile in MinGW-gcc 4.2.1 and several misundestood code appeared.
I discovered one code in inline assembler in MASM style, I translated to AT&T-Unix style, then the code worked.
I stoped to compile . I planned to create the port to GCC-4.2.1 and the OpenGL Gfx layer, but I realize that GG made a mistake when started to develop TGEA in VC-Windows-DX9-SingleThread plataform.
My project is in development and if GG doesn't port to a GCC-4.2.1-Unix-OpenGL-MultiThread code in six months , I , unfortunately, will. This will cost me six months, plus the maintenance of the code.
MacOSX is a goal to me, not the 360 or the Wii, I don't have 10.000$ to buy a license plus the publication.
For me, consoles is an undesired plus.
Associate David Montgomery-Blake
David MontgomeryBlake