space sim/strategy/MMORPG
by Denis · in Game Design and Creative Issues · 05/09/2001 (11:36 pm) · 2 replies
Not long ago I decided to write a design document for my own game, a very ambitious game.
I want to create a complex futuristic universe where people play over the internet. I am tired of the simplistic space combat models that all space sims have. I want strategy in combat. I want a world where information is power and intelligence gathering crucial for success. I am tired of static universes where the player can't change the world around him. I want a universe that is greatly influenced by empire's governments, and by powerful religous groups. I want players to be able to get involved in politics, become emperors and conquer other empires. I want a dynamic economy model, so players could make money to buy equipment. I want a fully dynamic universe, only the major religious forces should be beyond player control. I don't want a game that focuses only on one aspect of the game, such as space combat. I want a space sim that will have a separate 3D engine for characters to walk on stations and planets. I want to see sci fi meet magic, magic originating in the temples of the religious powers. I'm inspired by Dune and games like Privateer, EVE.
Right now I'm just looking for creative people who like space games. I'm not very concerned with implementation, as long as I can put it all on paper - I'm satisfied.
Email to: fig_tatam@hotmail.com if you are interested in contributing
I want to create a complex futuristic universe where people play over the internet. I am tired of the simplistic space combat models that all space sims have. I want strategy in combat. I want a world where information is power and intelligence gathering crucial for success. I am tired of static universes where the player can't change the world around him. I want a universe that is greatly influenced by empire's governments, and by powerful religous groups. I want players to be able to get involved in politics, become emperors and conquer other empires. I want a dynamic economy model, so players could make money to buy equipment. I want a fully dynamic universe, only the major religious forces should be beyond player control. I don't want a game that focuses only on one aspect of the game, such as space combat. I want a space sim that will have a separate 3D engine for characters to walk on stations and planets. I want to see sci fi meet magic, magic originating in the temples of the religious powers. I'm inspired by Dune and games like Privateer, EVE.
Right now I'm just looking for creative people who like space games. I'm not very concerned with implementation, as long as I can put it all on paper - I'm satisfied.
Email to: fig_tatam@hotmail.com if you are interested in contributing
#2
-Chris
08/08/2001 (10:18 am)
Wow, Eve: The second genises is probobly closest to my game idea, you think alot like I do, I am writing game almost exactly like you portray yours, maximum custimization, I invisioned it like being able to launch pods with REAL people, invading other ships, WITH REAL PEOPLE, being able to walk on your cruiser with real people maning the stations. Each players part is simple, but the whole is very very complex. E-Mail me if you want 40 pages of design docs, (heh).-Chris
Chris Helms
I can probably help you a lot(I sent you an e-mail).