FP precision
by Dion Burgoyne · in Game Design and Creative Issues · 06/25/2007 (11:36 am) · 2 replies
I've written a .MAP exporter for modo, but whenever I export the .DIF models out of constructor I get a lot of light leak in weird places... a number of them are in places that seem to be completely sealed. Does anyone know of a resource that would give a more precise description of the .map format that Torque uses? Or is there just a limit to the number of decimal places that are still considered accurate?
#2
06/25/2007 (2:18 pm)
Yep, I use constructor to export it out to .DIF and there aren't any obvious problems there. Although I wouldn't be able to see microscopic gaps, I create brushes out of the polys of the original brush, so their alignment is precise.
Torque Owner Ronald J Nelson
Code Hammer Games
Might want to open it in Constructor.