Loading Terrain
by Joseph Euan · in Constructor · 06/24/2007 (8:39 am) · 3 replies
Don't know if anyone else would find it useful, but...
How about being able to load the terrain file from game missions to make it eaiser to make sure you have the correct model scale, and be able to edit the terrain around your models?
At the moment I'm working on a few bridges and a dam... so being able to load the terrain sile would help me a lot.
Thanks
Joseph
How about being able to load the terrain file from game missions to make it eaiser to make sure you have the correct model scale, and be able to edit the terrain around your models?
At the moment I'm working on a few bridges and a dam... so being able to load the terrain sile would help me a lot.
Thanks
Joseph
About the author
#2
Loading terrain and existing buildings would be a timesaver. For instance, I may have designed a city level but just want to add in a tunnel from one building to another without having to rework everything. Knowing where the buildings are located, dips in terrain, etc. would make things much easier.
06/24/2007 (9:54 pm)
I think that would be a great idea. I also use Kork as a reference, but when you are spanning rivers and canyons etc. it is difficult to judge without the lay of the land. Loading terrain and existing buildings would be a timesaver. For instance, I may have designed a city level but just want to add in a tunnel from one building to another without having to rework everything. Knowing where the buildings are located, dips in terrain, etc. would make things much easier.
#3
07/06/2007 (2:52 pm)
I tried loading in terrain, and since constructor is built off of TGE, and you own both licences maybe some cross between, adding a bit more functionality to your copy. What im looking for is a way to add UV texturing to completed models made in constructor, perhaps i can make a tool using one of the engines to paint UV textures...shaders maybe...hmmm. Not trying to hijack just thinking out loud:)
Torque 3D Owner David Stocker
Just remember to remove them before exporting ;-)