Game Development Community

Archive format support

by Daniel McNeese · in Torque Game Builder · 06/24/2007 (5:21 am) · 5 replies

Due to major bugs that keep cropping up and impeding my progress, I'm seriously considering going back to Game Maker for the time being. However, I do want to eventually return to TGB when it's more stable (perhaps once it's out of beta stage) for the multi-platform support.

I plan to have the game I'm making be completely data-driven, to make porting easier. I need to know exactly what my options are for storing data in archive files such that TGB can use them, so that I can use those same files when I switch back. I understand that 1.5 has built-in support for using .zip files in this manner. What other formats - if any - are supported? What else do I need to know to keep compatibility with TGB?

#1
06/24/2007 (10:59 am)
No use switching. 1.5 should have been out of beta over a week ago. I suspect that we'll see a stable version within the week.
#2
06/24/2007 (6:31 pm)
If I can't get help with the movement bug I've brought up in another thread, I may have no choice. This problem is happening even in 1.3 now for some reason, so it may be something that's happened to the computer itself.

So I'd still like the information just in case.
#3
06/25/2007 (8:16 am)
Quote:Due to major bugs that keep cropping up and impeding my progress

What bugs? I know of a few issues in TGB, most of the ones I know are more general issues or quirkiness rather than bugs though (or features/systems that could use some more attention, though are still very functional currently)... I might have missed your post could you post a link to the thread you posted.

About the data... Without modifying the source 1.5 supports zip files (it also supports encrypted zip files from what I know, though currently without touching the source you have to use the default zip password, from what I understand). Other than zip files you can only write out to text files. If you have a pro license however you can add support for any file format you wish, or even your own.
#4
06/25/2007 (8:24 am)
Be sure to check your other post... I found the syntax problem with your movement scripts.

Just a word of the wise, don't always assume engine instability when you can't get something to work. I often find that when I run into an issue and often blame it on the tool/tech/language I usually then find a syntax error of my own and realize that if I was a little more humble with my own coding/scripting I would've found and solved my (self made) issue and saved a lot of time.
#5
06/25/2007 (5:58 pm)
Quote:Just a word of the wise, don't always assume engine instability when you can't get something to work.

A fair point, and it did turn out to be my fault this time (with the latter two scripts, at least). But I've already had one major problem that persisted even across multiple unistall/reinstalls. So I don't think it was entirely unreasonable to think that something like that had happened again. That thread is here: http://www.garagegames.com/mg/forums/result.thread.php?qt=62881

As for the other major bug, I'll bring that up in the movement thread. And thanks for the information about archives.