Strange bug..
by Will O-Reagan · in Torque X 2D · 06/24/2007 (12:36 am) · 0 replies
I'm doing a container search as I have been for the past month, but with the new TX i got this different result...
this is my old code...
this is my post 1.0 build code
You see my problem? now its finding another object that doesn't exist(as far as i know), I have to put in a new qualifier statement or I'll get an error .
this is my old code...
else if (nObj.TestObjectType(TorqueObjectDatabase.Instance.GetObjectType("shopType")))
{
_used = true;
shop _shop = nObj.Components.FindComponent<shop>();
_shop._createTransaction();
}this is my post 1.0 build code
else if (nObj.TestObjectType(TorqueObjectDatabase.Instance.GetObjectType("shopType")))
{
if (nObj.Name != "")
{
_used = true;
shop _shop = nObj.Components.FindComponent<shop>();
_shop._createTransaction();
}
}You see my problem? now its finding another object that doesn't exist(as far as i know), I have to put in a new qualifier statement or I'll get an error .
About the author
I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.