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Tiled Textures??

by Tim Sterling · in Constructor · 06/23/2007 (10:29 pm) · 2 replies

I was trying out torque contructor, it is pretty nice but the textures are really wierd, unless I am missing something.

It takes a texture and just magnifies it onto the face, why cant I easily get my texture to tile onto the object (lets say a box). I realize you can individually change the "scale" of the texture for each face, but think about it, I have to find that perfect number for EACH face? That is going to take ages.

Plus, when I scale the x and y all I see is it fitting the entire image on the face, it doesnt actually tile it, I have been able to tile some with -0.2 (x) and -0.2 (y). Just seems silly to me.

Thanks

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  • Deleting Faces

  • #1
    06/24/2007 (12:52 pm)
    Well if I am understanding what you're saying correctly then what you should do to make the scaling easier is in the face mode select more than one face and get it to the correct size, really it shouldn't take that long.
    #2
    06/27/2007 (11:30 am)
    To tile it, first click 'q' and select your brush while at the bottom, brushes is selected. Then, at the bottom click faces, and click on the face you want tiled or just highlight all of the ones you want tiled and click on the object tab in the left side of the screen and where it says "texture alignment" click face. That should do the trick. :)