Game Development Community

Seamless planet to space transitions

by Demone Amerson · in General Discussion · 06/22/2007 (5:24 pm) · 2 replies

www.fl-tw.com/Infinity/infinity_videos_1.php

video.google.com/videoplay?docid=8426566575107987989


video.google.com/videoplay?docid=-3744650885934024232


I found this website browsing the net, of a developer whos creating a space game where you can seamlessly fly from the planets surface into deep space. My question is simple.

is this possible with the TGE and/or TGEA?

if so, how would one go about creating and implementing such a system.
I already know that'll take a buck load of coding, what I really want to know are your thoughts on practical methods of where to start and/or focus if you where trying to create a seamless space to planet flight system. also, please post any GG related links you may find thanks.

#1
06/23/2007 (5:51 pm)
To be honest, that question is anything but simple. Creating a full interactive universe is no small feat. However, some practical methods that TGEA uses are paged terrain and clipmaps. Both would be extremely useful when looking at it from an optimization view. Curved geometry for the terrain would probably be the hardest part and you'd have to have some really amazing LOD calculations. Multithreading would also probably be neccessary and you'd probably want to make some serious scene graph changes if you want it to run at an interactive framerate.
#2
06/23/2007 (7:15 pm)
I suspect your right, Thanks for your thoughts Matt