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Animated sprite problem in txb with blaster tutorial (torquex)

by Wicked Sunny · in Torque X 2D · 06/21/2007 (6:50 pm) · 3 replies

I am having a problem while going through the blaster game tutorial in the torque x documentation.

When I bring all the material in TXb ( by dragging) I am asked to make animated sprite out of Blaster_Explosion.png.

But when I click on the make animation button, it does not show any file at all.

So how exactly I do it? Is it a kind of bug ?

About the author

Sunny is Multi Award Winning Poet, Writer, Designer and Chef. He is the Director of PublishingGurus.com, a book publishing company.


#1
06/21/2007 (6:54 pm)
Ok I got the answer I need to import it rather then dragging and dropping it.

but why the option is not coming when I drag it from desktop to TXB material pallete?
#2
06/21/2007 (7:47 pm)
When you drag it in, TXB assumes that you just want it to be a normal image map, not one with cells. If it brought up the "Material Builder" window every time you dragged something onto the screen it would probably be annoying. But, once the material is in the materials section you can just double-click it to bring up the "Material Builder" window where you can click "Animation" and enter the number of cells in your celled image.
#3
06/21/2007 (7:54 pm)
Thanks Dan :)