How do you export a simple static mesh?
by Snowhill06 · in Artist Corner · 06/21/2007 (2:23 pm) · 4 replies
Evrey time I try to use the plugin i cant seem to get any models to export! Well it actual does export a file but i dont think it is a dts model. It is just some file with the model name. It does not say the file type it just says file.Most of the time a dts file should look like this. modelname.dts. Like I said before the exporter file just has the modelname and says file not dts. Here is all the settings I used to try and export my model.
I want my mesh to have the collision property so under the global tab were it says collision mesh I dragged it down to the setting use mesh. I also checked the create a visible mesh button. Under objects I selected the name of my model in both the top window and Obj. settings. I also had the level of detail setting in the globals tab set to none. What did I do wrong? I also have tried different combinations of settings and nothing seems to work! How can I export a collidible mesh in lightwave that tourque will read? I
I want my mesh to have the collision property so under the global tab were it says collision mesh I dragged it down to the setting use mesh. I also checked the create a visible mesh button. Under objects I selected the name of my model in both the top window and Obj. settings. I also had the level of detail setting in the globals tab set to none. What did I do wrong? I also have tried different combinations of settings and nothing seems to work! How can I export a collidible mesh in lightwave that tourque will read? I
#2
06/28/2007 (3:19 pm)
Hey thanks. I got the exporter actually exporting dts shapes now but whenever I load up tgea and select my model in the creator menu TGEA crashes! I did make a folder in the demo/data/shapes folder called mymodel. I copied all the textures and model and put them in that folder just like how you put in any dts shape. My model is also not a high poly model either. It has only a 10801 poly count. I have also tried even lower poly count models but the same thing happens every time I load tgea and select my model. I dont think it is my model or the exporter that is the problem because I have also tried using the blender dts exporter and tgea crashes when I use a model exported from that to. Can someone please tell me what the problem is?
#3
Sorry I can't be more help. :(
07/01/2007 (6:32 pm)
Hmm, try exporting a cube and see what happens. Also check the console.Sorry I can't be more help. :(
#4
a simple uv mapped cube. Worringly, the cube showed up untextured inside of 'ShowToolPro',
but was fine in-game. emboldened by this, i tried again with the GnomeTech exporter.... a
multiple level model.... "ha!!.... it will barf for sure", i thought... but no, export was fine, and
import into TGEA was fine. 10401 polys, with curved surfaces, wire rigging, etc...
this is what my object panel looked like..
i thought maybe they'd all get exported as seperate .dts files, and i'd
have to stitch them together with a script file.. but no, they weren't...
the lightwave layers were glued into one single .dts model.
which imported fine. wOot!
good luck..
08/07/2007 (6:17 pm)
Hi Snowhill06, I was having the crash problem with TGEA too. I took Caleb's advice, and builta simple uv mapped cube. Worringly, the cube showed up untextured inside of 'ShowToolPro',
but was fine in-game. emboldened by this, i tried again with the GnomeTech exporter.... a
multiple level model.... "ha!!.... it will barf for sure", i thought... but no, export was fine, and
import into TGEA was fine. 10401 polys, with curved surfaces, wire rigging, etc...
this is what my object panel looked like..
i thought maybe they'd all get exported as seperate .dts files, and i'dhave to stitch them together with a script file.. but no, they weren't...
the lightwave layers were glued into one single .dts model.
which imported fine. wOot!
good luck..
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