Game Development Community

How do you export a simple static mesh?

by Snowhill06 · in Artist Corner · 06/21/2007 (2:23 pm) · 4 replies

Evrey time I try to use the plugin i cant seem to get any models to export! Well it actual does export a file but i dont think it is a dts model. It is just some file with the model name. It does not say the file type it just says file.Most of the time a dts file should look like this. modelname.dts. Like I said before the exporter file just has the modelname and says file not dts. Here is all the settings I used to try and export my model.
I want my mesh to have the collision property so under the global tab were it says collision mesh I dragged it down to the setting use mesh. I also checked the create a visible mesh button. Under objects I selected the name of my model in both the top window and Obj. settings. I also had the level of detail setting in the globals tab set to none. What did I do wrong? I also have tried different combinations of settings and nothing seems to work! How can I export a collidible mesh in lightwave that tourque will read? I

#1
06/24/2007 (10:14 am)
Make sure you include the ".dts" extension when you choose where to save your file. The exporter doesn't add it for you, so make sure you actually type "yourShape.dts". Same goes for dsq files.
#2
06/28/2007 (3:19 pm)
Hey thanks. I got the exporter actually exporting dts shapes now but whenever I load up tgea and select my model in the creator menu TGEA crashes! I did make a folder in the demo/data/shapes folder called mymodel. I copied all the textures and model and put them in that folder just like how you put in any dts shape. My model is also not a high poly model either. It has only a 10801 poly count. I have also tried even lower poly count models but the same thing happens every time I load tgea and select my model. I dont think it is my model or the exporter that is the problem because I have also tried using the blender dts exporter and tgea crashes when I use a model exported from that to. Can someone please tell me what the problem is?
#3
07/01/2007 (6:32 pm)
Hmm, try exporting a cube and see what happens. Also check the console.

Sorry I can't be more help. :(
#4
08/07/2007 (6:17 pm)
Hi Snowhill06, I was having the crash problem with TGEA too. I took Caleb's advice, and built
a simple uv mapped cube. Worringly, the cube showed up untextured inside of 'ShowToolPro',
but was fine in-game. emboldened by this, i tried again with the GnomeTech exporter.... a
multiple level model.... "ha!!.... it will barf for sure", i thought... but no, export was fine, and
import into TGEA was fine. 10401 polys, with curved surfaces, wire rigging, etc...

this is what my object panel looked like..
www.blackdogposse.com/devlog/timport2.jpg i thought maybe they'd all get exported as seperate .dts files, and i'd
have to stitch them together with a script file.. but no, they weren't...
the lightwave layers were glued into one single .dts model.
which imported fine. wOot!

good luck..