Poly Soup on Macs?
by Frank Korf · in Torque Game Engine · 06/20/2007 (1:44 pm) · 5 replies
I am trying to get Ben's Poly Soup resource to work on the Mac. The resource utilizes the OPCODE library. I have found a version of OPCODE that works on unix-based systems here I can compile the opcode library to a file called libOPCODE.a by following the instructions provided.
I still do not know if that is what I need, nor do I know how to use the .a file in X-Code. Shouldn't I be getting a .dll instead of a .a? Any insight or comments would be greatly appreciated.
Thanks in advance.
I still do not know if that is what I need, nor do I know how to use the .a file in X-Code. Shouldn't I be getting a .dll instead of a .a? Any insight or comments would be greatly appreciated.
Thanks in advance.
#3
10/13/2007 (4:47 am)
Any news?
#4
10/13/2007 (5:21 am)
It is possible to compile the version of OPCODE included with the polysoup addon on the Mac. It does require a few changes, but it's really straightforward.
#5
10/13/2007 (1:21 pm)
There's definitely no technical reason why it wouldn't work - solely a matter of persuading the build tools to compile/link against the right stuff.
Torque Owner asmaloney (Andy)
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[Aside: dynamic libraries on the Mac use a .dylib suffix.]