Game Development Community

Poly Soup on Macs?

by Frank Korf · in Torque Game Engine · 06/20/2007 (1:44 pm) · 5 replies

I am trying to get Ben's Poly Soup resource to work on the Mac. The resource utilizes the OPCODE library. I have found a version of OPCODE that works on unix-based systems here I can compile the opcode library to a file called libOPCODE.a by following the instructions provided.

I still do not know if that is what I need, nor do I know how to use the .a file in X-Code. Shouldn't I be getting a .dll instead of a .a? Any insight or comments would be greatly appreciated.

Thanks in advance.

#1
06/20/2007 (2:29 pm)
The .a means that it is a statically linked library. You should be able to drag that to the xcode project to add it to the build.

[Aside: dynamic libraries on the Mac use a .dylib suffix.]
#2
06/22/2007 (10:19 am)
Thanks Andy.

I'll post again if I make any progress.
#3
10/13/2007 (4:47 am)
Any news?
#4
10/13/2007 (5:21 am)
It is possible to compile the version of OPCODE included with the polysoup addon on the Mac. It does require a few changes, but it's really straightforward.
#5
10/13/2007 (1:21 pm)
There's definitely no technical reason why it wouldn't work - solely a matter of persuading the build tools to compile/link against the right stuff.