Lighting
by AlexanderSLG · in Torque Game Engine · 06/19/2007 (6:48 am) · 3 replies
Is there a way of keeping the DTS objects from being lit by one or more of the suns? I thought setting the ligthGroupName variable would do the trick, but it didn't help...
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#2
06/21/2007 (6:15 pm)
Set receiveSunLight to false or just uncheck it in the mission editor inspector. Should be what you are looking for.
#3
Solved it tho, buy deriving the Sun class, and tweaking a couple properties. Thanks
06/26/2007 (8:20 am)
That doesn't work because that stops it from receiving ANY sunlight. I just needed to make it not received light from ONE of the suns.Solved it tho, buy deriving the Sun class, and tweaking a couple properties. Thanks
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