Tgea & physique in 3ds max
by Lowell Vizon · in Torque Game Engine · 06/19/2007 (1:10 am) · 2 replies
Any chance that torque game engine advanced plays nicer with physique in 3ds max than regular tge?
#2
06/19/2007 (4:11 am)
Ehm. What do you mean? The dts exporter (same one for TGE and TGEA!) DON'T support physique. Use the skin modifier instead. Once you start using it you'll actually quite quickly start to realize it's a whole lot nicer to work with compared to the rather neglected and now pretty aging physique (autodesk pretty much stopped developing it shortly after character studio was integrated into max).
Torque Owner Tim Heldna
I don't think that much, if anything, has changed in this department.