Multiple meshes
by Daniel Buckmaster · in Torque Game Engine · 06/16/2007 (3:09 am) · 2 replies
I'm wondering what sort of pain I'd have to go through to be able to change an object's mesh in real time? Similar to the way LOD happens. Basically, the shape starts with an 'intact' mesh and a collision mesh and a few levels of detail. When it gets damaged enough, this should get swapped for another 'damaged' mesh, again with a collision mesh and levels of detail. And the same thing again for a 'wrecked' damage level.
These meshes can be separate dts files, but I wonder if there's a way to just grab all those meshes from the same file.
These meshes can be separate dts files, but I wonder if there's a way to just grab all those meshes from the same file.
About the author
Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!
#2
06/16/2007 (8:53 am)
The problem is, in that case the collision meshes don't change. Could be handy to look at what they do with the meshes themselves, though, so thanks!
Torque Owner Eric Johnson
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5421
[edit, oops spelling]