Game Development Community

what if I dont want to use Bip01?

by Dr. John Nobody · in Torque Game Engine · 07/24/2002 (4:42 am) · 2 replies

hey guys, I have been working with player models and animating them..... everything would be going fine except I have one model that really shouldnt use the character studio bip object.... I searched through the resources for a tutorial on alternative bone methods... and I have tried implementing my own bone structure with some funky results.... so now I thought I'd give the forums a try, does anyone know how to build a custom bone system for their character? any help would be apriciated :)

#1
07/24/2002 (7:29 am)
Since it sounds like you are using 3DS Max you can try either reading some of the tutorials that ship with the program (they give you an example of how to setup a bone rig and IK) or you can check out the site Max TD and read their bone rigging tutorial for Max R4 or R3.

If you like what you see you should thank Sergio Mucino for taking the time to write such in-depth (and great) tutorials on a very difficult subject.

Logan
#2
07/24/2002 (8:00 am)
thanks man, this is just what I was looking for