what if I dont want to use Bip01?
by Dr. John Nobody · in Torque Game Engine · 07/24/2002 (4:42 am) · 2 replies
hey guys, I have been working with player models and animating them..... everything would be going fine except I have one model that really shouldnt use the character studio bip object.... I searched through the resources for a tutorial on alternative bone methods... and I have tried implementing my own bone structure with some funky results.... so now I thought I'd give the forums a try, does anyone know how to build a custom bone system for their character? any help would be apriciated :)
Associate Logan Foster
perPixel Studios
If you like what you see you should thank Sergio Mucino for taking the time to write such in-depth (and great) tutorials on a very difficult subject.
Logan