Game Development Community

TorqueX Game released - Simian Escape

by Jonathon Stevens · in Torque X 2D · 06/15/2007 (4:56 pm) · 5 replies

About the author

With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference.


#1
06/16/2007 (7:22 am)
This is interesting... a game released even before TX ships.
The game has no info other than few descriptions.
More info such as playable demo and/or screenshot will help.

It says it will include source code for full game logics. What about others?
I understand that it won't include TX source, of course.

I'm interested mainly because it mentioned multiplyers support.
Does it mean multiplayers in network mode? or just multiplayers in a single machine?
If it supports network, and source code to network included, I'll definetly make a purchase.
Thanks for your work.
#2
06/16/2007 (7:38 pm)
I dont think that network support is part of XNA, so therefore cannot be part of TX.
#3
06/17/2007 (6:58 am)
XNA does have network support, and we had UDP networking code in but it wasn't complete yet and we wanted to make our deadline that had been pushed back a few times already.

The playable demo would be the full game (this is a casual game) so we decided not to have one. We're in the process of putting more screenshots online now.

Quote:It says it will include source code for full game logics. What about others?
I understand that it won't include TX source, of course.

What about other's what? There's only two types of code, game logic and TorqueX engine code. Since we can't distribute the TX engine code, all that's left is the game logic. What else were you looking for?

Our next game, Fowl Prowl, will most likely include network code.
#4
06/17/2007 (7:08 am)
Quote:
The playable demo would be the full game (this is a casual game) so we decided not to have one

I thought most casual games still have demos? IMO you should have a demo (without the logic source), even if it's just a 30 min trial of the game, or somthing similar. That way the player can experiance the full game but will need to buy it to continue playing, and see the source.
#5
06/17/2007 (7:22 am)
I see your point, and we had discussed a playable demo on a time trial both so people could get the source for this type of setup and so we could have a playable demo available since we think this is a damn fun game. What we had decided on was to not develop one for the initial launch, but when we start going to portal sites to publish the game, we'd create a demo so people could play it.

We wont be able to get a playable demo until after the Dream Build Play contest is over due to lack of time (we've got several contracts on top of our in house games that we're building for DBP)

Edit: Almost forgot, 5 screenshots for Simian Escape have been put on the games page and 4 shots from Fowl Prowl.